Sorry if thats a repost, I haven't found anything but who knows.
My Question/Idea is simple: How could one combine the Edge SpaceShip Combat with X-Wing?
My first try will simply keep all the Edge combat and "upgrade"/exchange the abstarct "close", "medium", etc Rangesystem with spaceship moves in the X-Wing mechanics. The x-wing pilotskills will play role, I'll just keep the initiativeorder from edge..
I imagine hunting a YT-1200 wildly dodgeing (pilot player) TIEs while two players are shooting back using the turrets
Pilot: obvious, decides where to go and can do all normal manouvers without a pliot skill check, all red with a simple test, more fancy stuff with an appropriate skill check. Maybe shooting concussion missles in a 90 front arc when flying 1 straight
Gunners: Nothing fancy, just Pew Pew within the Edge Rules, Distance is measured with the x-wing tape
That occupies up to three Players, if there are more on bord they can do different things:
Copilot: operating scanners, shields, shooting concussion missles in a 90 front arc
Navigator: use skill checks to accelerate the time to hyperjump, maybe find your hyperjump target in the maps first, etc
Mechanic: fixing damage, jury rigging containers to make buildship mines that they can throw out the cargobay in midflight
Any thoughts on that?