the only problem I really see with the Wizkids versions will be weather its a collectable game, which will seriously tick me off
I’m a newbie to miniature gaming so forgive me for this question if it’s a dumb one. But why would a collectable game be bad? Because lack of support for the game down the road?
For me, one of the attractive things about X-wing is that if I want to be able to run a particular ship in my list, I purchase that ship. In (e.g.) Magic, if I want to run a particular card in a deck, I purchase the chance of finding that card--or I pay whatever inflated price the after-market retailers are charging. That's either a frustrating prospect or an expensive one, however you look at it, and I dislike the dilemma.
There are also some implications for game design, which people may or may not care for. Again, in X-wing, the game is balanced around the point cost of each ship. Magic has a in-game cost to play each card, but it also has a rarity mechanism (i.e., rare cards are generally more powerful than uncommon cards of the same cost).
It's moot in this case, though, because WizKids confirmed on Facebook (IIRC) that the new Star Trek game wasn't going to be a "collectible" blind-buy-style game.