I would think FFG would need to add more rules for "bomber" or "gunboat" style craft. Wave 2 gave boost to the interceptors, Wave 3 could give 'strafing run' or something similar. Letting the ships fire a secondary weapon as an action if they made a green (or straight?) movement, and then giving capacity for 4 missiles for the Bomber or an ion cannon and a couple torpedos to the B-Wing could make them useful hammers that wouldn't be too easy to use. You'd still need a target lock for the missiles, so either a squad would have to be built around them to give locks/actions (Lando, Dutch, Squad Leader, etc), or they would be a centerpiece that would need to be escorted/protected for a couple turns before they get their payload off. If costed properly they could add a new dynamic, and possibly be a strong counter to the medium sized ships.
If it was just a Y-Wing with more missiles and nothing fancy or different I probably wouldn't even bother. I have problems enough as it is getting one shot off from Proton Torpedos and having it matter, let alone 2 or 3.
I agree with this concept a lot.
Here is what i'm envisioning for stats:
B-Wing- Standard base size
Maneuver Dial: Hybrid cross between a Firespray 31 and a Y-wing (4 ahead is a white manuver, like the FS, but turns like a Y-wing)
Stats I'm thinking are around 3 / 1 / 4 / 5…
Action Bar: Focus & Target Lock
Base Pilot Skill of 3 @ 24 points (+/- 2 points) with named Elite Pilots escalating in Pilot Skill and Point Cost.
Upgrade Bar: Proton Torps x 2, Missiles x 2, Ion Cannon, Heavy Laser Canon, and Crew Member *(yeah, think about Weapons Engineer here).
Something allowing a secondary weapon shot as an action if a green or straight manuver is made (as per above)… Maybe an Advanced Targeting / Fire control computer…? B-wings have Nav/Fire Control/Sensor systems intended for small Capital Class ships according to Wookieepedia.
The tough call is whether or not its stats and size justify a Large Ship Base, but after comparing sizes of the B-wing and other ships, Ive found its not that much bigger than a Y-Wing, so I would think it would go on a "Standard" Ship Base in an upright configuration with S-Foils deployed.
TIE Bomber- Standard base size
Maneuver Dial: Like a Y-Wing but 4 straight ahead is a white manuver instead of red.
Stats: 2 / 2 / 4 / 0
Action Bar of: Focus, Target Lock, Evade.
Base Pilot Skill of 2 @ 19 Points (+/- 2 points), with named Elite Pilots escalating in Pilot Skill and Point Cost.
Upgrade Bar: Proton Torps x 2, Missiles x 2, Bomb x 2.
Special… Something allowing a single Bomb to be deployed as an action if a straight manuver is made… as above, but only straight manuvers.
I'm really envisioning both ships as Ordanance Carriers with lots of flexability on weapon upgrades and load out. The B-wing is able to target enemy ships better, but still suffering from very poor manuverability, and the Tie Bomber is really a slightly more resiliant, but less manouverable TIE with an unsurpassed bombing abilities. With the use of a special ability of some sort allowing a secondary weapon shot or dropping a bomb, I think these two ships would really add to the game without making existing ships obsolete (exception being the Y-wing that the B-Wing was intended to replace anyway, but the Y-Wing would still retains the 360 Ion turret and lower cost so it would still have a place as a support ship).