Ive only run a couple of sessions and most of that was just getting used to the system. So i have a few questions.
How do you handle sneak attacks? I havent been able to find anything in the book that talks about it.
I get that the suprise bonus will apply and i would probably give the players other advantages e.g from behind and totally obscured, but does the defender still get the chance to defend or do they have to soak the damage? I mean i guess it could be a measure of their senses and skill, that they can some what mitigate the damage and with some luck and the use of armour avoid any real damage.
And i have a level 1 Wizard who is going to be able to start the game off knowing every spell below high magic in th Fire Book. Using "Elemental Compatability" and "Natural Knowledege of a Path" and giving him the recommended half of his base MR he gets to 85 in Fire. That just doesnt seem right too me. It seem like some of the advantages in anima are just crazy balls.
And also i think its weird how you dont really need to pass a check to actually cast a spell. Just to project it over a further area. It seems with such little risk and high power involved its quite powerful. Also with lvl 80 free access spells he gets Natural Spell so he can throw off Incinerate every turn without trying.
I guess if im not comfortable with it then i should just house rule it and give him a max starting level of 30-40 or something, regardless of advantages and what not