So far I also like it more than the 1st edition one, which I have played through several times.
One of my players noted that it was refreshing that the npc's they were surposed to talk to, were all accesable (this is pretty huge for me, and is one of my biggest frustrations with 1st edition) and not Magister this and Guild Master that. Pretty much every time I've GM'd SoB, my players has startet trying to devise a plan on how to kill Teugen/Steinhäger, as they were certain they were evil, just had no real proof. Only plot (tju tju plot train here I come!!!) moving forward interrupted this.
And yes, 1st edition had a ton of information, but I can't remember much of it, and to be honest most of it was useless fluff imo. They spend tons of pages on encounters that does nothing to move plot. And add to that, it was soooo unstructured, pretty much all of them, and needed much GM improvising to keep things on track.
I liked 1st edition and good campaigns are far and between, but so far this one delivers to me and my group.
PbtT was what looked most promising when we launched it, but I think it's a huge mess of a book, with information spread out on a bazzilion pages. You have every single important npc with story, description etc… but no freaking page for the Graf??? Yes he's ill, but he's not in a coma! Who attends to him, does he ever leave his room? Who does he speak to, maybe a list of the npc's on when they talk to him?
And the whole vote system is just confusing, only information you need is that the Graf got persuaded to sign the laws, and who helped persuade him. So what if his daughter has 3 votes, the laws wont be pulled back untill the showdown anyway, and the players have no way in hell to find out who have votes and how many.
And the festival… allmost every day is a cardboard copy of the previous one, and in the huge book of information, no page is dedicated to describing what happens the different days, and where. But we do need a couple of pages with an inn being attacked by chaos, where the players find a note saying "help me"… What are they to do, do a house search?
In the new edition the garden fest is so much more structured, info on all present, but not 10 pages to plow through, just enough to help the GM improvise the rest, and a short consise set of events.
Could use more maps, I agree. But I've never really used maps anyway. When I played SoB/PbtT I drew up a sketch of the city, saying "Here people are poor, here people are rich, here is your inn". My players then usually say they take a short tour around the city, and I plot in notable sites (Major Temples, jousting arenas market places etc…). And in combat I draw a quick sketch on a whiteboard and plot in the chars.
I can't see myself using the last book, as I don't really want to explore the Chaos Wastes, but might change my mind once we get there.