That would effectively raise the success rates even higher though. You planning on reducing/changing the dice to emulate EotE because of what reason? Neil Foster has been looking into changing the dice for his purposes, perhaps he could fill you in more on the exact statistics if that's why.
Personally, I like the comedy that ensues with use of fortune dice (we use ours AFTER the roll at-will). Perhaps if you're having players use them prior to the roll, the increased success chance may be more desirable for players who think that 86%success is too low Finding that sweet spot for a group is crucial. I have one player in our Pathfinder group who does nothing but gripe because he thinks that 75% is too low, yet he complains that WFRP3 is too high. He'd really crap his diapers if he saw how high EotE goes! (and this is part of the reason why I have two gaming groups).
It is a way to cut down on the number of dice, but I actually kind of like using the dice. It was easy enough to pull one or two off by getting rid of the unbalanced characteristic fortune dice advances to make it perfect for my tastes. I think for some, just having enough dice is the issue.
For a lower dice amount, d20 is always an option and it is a much more playtested system than EotE. There, you only have to use two (like old editions of Warhammer), but the success rates are much lower. You would have to start players out at +5 to the standard numbers there to equal EotE or WFRP's "never-miss" systems. Cthulhu dice is the max though if you like to use symbols, but don't want lots of dice. There, you only have one
Stickers are the way to go though. Glorian Underhill had a dice page of dice stickers he was using if you need some that
Edited by Emirikol, 01 August 2013 - 08:22 AM.