I decided to do this as a new thread in the hopes that we can discuss the contents and utility of the release without discussing cost/future of WFRP and blah, blah blah.
I picked it up from the FLGS the other day and was pleasantly surprised by how much I liked it. The necromancer spells are nasty with a neat mix of attack, healing and zombie madness. I like the use of reckless = zombies, conservative = skeletons. And I love the bound ghoul. I really hope we get more familiars/pets/mounts because there's a lot of cool stuff they can do with the mechanics. But the pact powers are pretty neat, too and I really appreciate that they made the necromancer playable as both a PC and NPC. (Although a Creature Card for the necromancer and ghoul would have been cool, too.)
I really thought this was going to be something like Dreadfleet Pirates, something to buy for completeness sake and never have any use for. But this did the most important thing a supplement can do for me… it made me want to play. Now I want to play or run a campaign for a Grave Warden, an Initiate of Morr and… what's the College that deals with undead? One of them too. It would be even more awesome for the group to decide that for the greater good the aprentice's next career will just have to be a necromancer. That could make a fantasic campaign.
All in all, Ilike it. I can't wait to throw it in my wizard PC's face tomorrow and try to tempt him with it.