I have some technical questions about combat that are mostly unrelated, but I figured it's better to get them all out of the way in one topic.
My first question, and probably my biggest concern with the system taking a look at it in depth, are the rules for Suppressive Fire and Pinning. The Deathwatch rules don't seem to make mention of a range limit, but reading around these forums, I've seen people mention the difference in Suppressive Fire's wording in other games, which include a limit of 1/2 the weapon's listed range. Is this official errata, or at least is that the consensus for how it's to be played? Also, how does recovery from pinning work? It says that it's a +30 to the Willpower test, assuming no one's tried shooting the character "since his last turn", but assuming this has happened (at least by whoever pinned the character since the character's last turn), what is the test? Still +30?
How does Overwatch and Pinning work? The text for Overwatch say that targets in the Kill Zone make the usual Willpower (-20) test to see if they're pinned, but does it apply to every character in the Kill Zone? If so, this raises the question of why Suppressive Fire is one of the three possible Overwatch choices. If a character could call a Full-Auto under the condition "as soon as X targets are inside the Kill Zone", blast the hell out of at least 1 of them, and still have the same odds of Pinning the others, why ever use Suppressive Fire? I took the various wordings to mean that the actual targets of the attack should check to see if they're Pinned (assuming they survive the attack), and because Suppressive Fire technically targets everything in the designated area, only then would every target in the Kill Zone have to pass the test. (Well, I guess a full auto burst could sweep everyone in the area if each was no more than 2 meters away from the next, but still much less likely!)
And my question on Reactions was prompted by other things I've read on these forums. Do people play them such that they can only be used on other characters' turns exclusively? Or more to the point, if a character is attacked during their own turn (such as from Overwatch), do they get to Dodge or Parry? If not, doesn't that kinda break the game with respect to these defenses?
Thanks for reading, and for any help you can give.