Here is the trick, DS has little to no pressure, LS has pressure if we (the good guys) dont push you we loose. The catch is if we push to soon, or to late, or with a bad hand, or when you have all your tricks ready its like getting back handed in the face. To counter this i stoped playing my JEDI deck at all, the Jedi wants build up and roll you, or drop luke fast and beat you down so you cant get back up, and be ready with counters for those force lightnings. REBEL can bounce back faster, example
Last turn, Dial is at like 10, i got my butt whipped last round by sith control and i gotta push through this phase with my rebs or loose (because i cant win the force vrs sith) my Home one has to make it through, an Xwing attacks as bait to blow up a weak objective, the DS player as he usualy does in this situation defends with Palp hopeing to exaust my Home one and Ywings on the side. Ackbar pops out, followed by a rebel assault boom emp dies, ackbar taps out his vader and Stormtrooper on the side lines, i dont need to win the force battle so i blast the objective home one comes in no problem and finishes off the other 2 gg.
Tricks for beating Sith.
Play rebel, or control heavy jedi mind trick is mean vrs sith not so bad vrs imperials.
always remember that sith will not be attacking 90% of the time. SO if you have a bad hand you have to attack regardless to dump the bad cards to get a fresh hand. This game is all about cycling through your cards, you need the swindle and the hvy blaster and the 30 xwings that your gunna dump.
vaders targeted strike with saber only works when he attacks
do many multiple attacks per turn instead of 1 big attack = this links up with my next statement/idea
win the force by being a jerk, maybe they have 2 defenders left and they are holding the force from you, are they gunna let you do free dmg on an objective and defend with there force commited units, or are they gunna defend and let you take the force for the turn. (repair droids and rookies make good force stealers)
Also, dont hold onto anything if you cant really use it 1 turn out dump it, play Astro droids on whatever is up dont hold it to play it on red2 that 1 less card you draw every turn is the red2 that you need 90% of the time. Also unless your hand is the best! muli for that HVY blaster, ALSO if you can RBL assault them to keep the force 1st turn DO IT ALWAYS
last but not least, Twiliek smuggler is prolly the best oppening attack in the game, its a must defend she is fantastic they have to defend you and the have to win the edge its really really good.
my rebels currently that win alot:
2 draw their fire
2 questionable contacts (sub out for mobilize if you want but this is just such a good pod)
2 rebel fleets
2 mission briefs
Notice i dont run any twists, because as i see it rebels objective is not to win the edge battle its to avoid ever having to be in it at all.
Last last last but not least, i do think LS has a bigger learning curve then DS. I think the decks play in a style that is unique to each deck were turtling to win is not a new concept at all.
Hope that helps.