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New FAQ 2.0…

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#1 Virgo



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Posted 27 February 2013 - 12:19 PM

…is out and just fixed almost all problems with this game. Polish community is thrilled and would like to thank Developers Brad Andres & Lukas Litzsinger. Great job guys.

#2 rasdsaris



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Posted 27 February 2013 - 12:47 PM

Yeah. Great Job. Healthy meta. Hard to say who is the winner right now. 

Empire stands still, no matter the others falls or raise up.

Only one thing I thiks was missed; cards should get on Restrict list in pairs (to give a choice). HE get only Loec, so this will be the only right decision for them to take (Warpstone is as well dead as banned). Convocation should definetly be the second card on the list.


Anyway. again, thanks for FAQ 2.0, it's Historical I think, and bring us a new era of Invasion.

#3 Doc9



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Posted 27 February 2013 - 04:27 PM

Wow…those are some big changes. One WE per deck! That alone is going to lead to some changes. Look forward to seeing what kinds of decks come out of this. I do think though that if WE is limited to one per deck…it should not be restricted.

#4 Ellyrik



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Posted 27 February 2013 - 07:42 PM




Warhammer is about fighting again.

#5 mutineer



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Posted 28 February 2013 - 02:19 AM

Thanks FFG! You brought light to the darkness that wreathed our lands!

Keep up with the good work!

#6 Lilian



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Posted 28 February 2013 - 06:25 AM

Thanks to Developers Brad Andres & Lukas Litzsinger

#7 cyberfunk



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Posted 28 February 2013 - 01:40 PM


..and there was much rejoicing! On the whole, very pleased with all of these decisions, many of which I more or less assumed were happening. 
I'm a little puzzled as to why they don't just ban the 1-per-deck/restricted cards, but no biggie. I guess Orcs don't really have any non-combo restricted cards, so they may just run the singleton of Warpstone or Muster.
As for particular cards:
Warpstone E - It was time. I always thought that it should have been one per zone, and then if the environment was healthy the corruption would matter. But this has never really happened, and it's better to just get rid of it. Not sure I would've pretended not to ban it with the one-per-deck, but whatever. 
Arcane Power - Combo-buster; no-brainer.
Muster for War - Another effective ban, but I can't say I mind. This card alone made it it impossible to build multiple decks out of one collection. I think they wanted to give something to the second player with this card, but it didn't quite work out for them. 
Gathering of the Winds - Yep. As evidenced in Europe, AP being Limited wasn't quite enough.
Return to Glory - Yeah, it was cheesy with zero-cost guys. 
Judgement of Loec - I don't think anyone ever thought this card was balanced. Giving a faction an auto-include to help them out is usually not a good idea. Even though it's HE's only card, they still have to pick it over Mining Tunnels, which is important. 
Dwarf Ranger - Long overdue. Uncancellable damage you can't respond to is silly. Making them pick between this and Tunnels/Reclaiming is the right call.
Urguck/Fists - Restrict both to ban the comob; works for me.
Offering to Hekarti - Should've been unique to begin with, and this is more important than restriction IMO. 
Soul Stealer - Yay! We finally get to use it! I think it's pretty unfair in some spots for the first player, but I definitely think it should come off the list. Lots of answers for it.
Sacrifice to Khaine/Temple of Spite - Good idea to restrict the two easiest ways to get the first counter on Hekarti. I don't think either of them is particularly degenerate, but if you aren't going to restrict Hekarti, this makes sense.
Sorcerer of Tzeentch - Way over the power curve and too splashable. Remember the base set had a guy with the same stats that didn't kill a dude every turn?
Mounted Marauders/Beastman Incursion - Tempo advantage cards that are outside of Chaos's traditional strengths and are sillier when you go first. Makes sense.

#8 cuttingrage



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Posted 01 March 2013 - 11:16 AM

Yay, I can start playing this game again :D

#9 wensdeil



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Posted 01 March 2013 - 01:52 PM


Okay, fine.
They were very necessary these adjustments.
Elimination of combo decks.
Weakening of the dark elves, chaos, dwarves, high elves,
the empire had already been severely weakened.
Remain outside the orcs, who can no longer make a combo with Urguck but have not been nerf. Why?
I do not understand this about the orcs who still have 2 cards absolutely excessive:
Troll Vomit
Snotling Invasion: a horrible card, they come 2 or 3 first-hand, in practice the opponent plays with an already burned area, without being able to do anything.
At the same level of Warpstone, stupid to play and very unbalanced.
I strongly hope that the faq 2.1 Snotling Invasion enter the restricted, which alone will imply simply that all players orcs choose this card from restricteed not having a real competition, so it would be good to include also another very popular as paper or Troll Vomit The unending horde, to balance the game.
So congratualzione for improvements but do not stop.
We hope.


#10 gr4ffi



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Posted 02 March 2013 - 09:57 PM

Great FAQ! Really nice new Restricted List. Personally i would have liked to see Mage of Loec on it together with Judgement of Loec or maybe Convocation of Eagles. But it is good for now.

@wensdeil: A starting hand with 2 or 3 snotling invasions is happening at a chance of around 9% considering mulligan and a deck of 50 cards. Of course 9% is ok, but not every hand with 2 invasions is playable. Getting all 3 on a starting hand goes with 0,3% (happening once every 333 games). So maybe this kind of starts are too strong, but they won't happen that often ;) My oppinion on Snotling invasion is: It is strong, maybe an autoinclude but it is the weakest of the invasions. Ok, Incursion is now part of the list, but that does not make it a weaker card. As for pleasure cults… i dont know, being unable to attack is pretty nasty. Decks have to consider Incursion (playing more cheap stuff) and pleasure cults (playing big units, khorvak or other counter stuff) in the opponents deck, but not snotling invasion.

Troll Vomit. I often heard it should be on the list aswell. I could not imagine playing without it, Orc control is nothing without vomit. Orcs do not have a good economy, therefore playing troll vomit is hard. Also opponents have to consider troll vomit being played by you. They cannot play units only. They cannot play supports in a single zone only too because of grimgor. But when they play just the right mixture it is hard for orc to place a troll vomit, because it usually will damage yourself aswell + it costs one round and same goes for grimgor.

I think it is kind of a bigger nerf for orc then for other races to loose the warpstones, because they have less good supports and they do have to support troll vomit with these few supports now.

#11 Virgo



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Posted 03 March 2013 - 11:10 AM

I agree with everything that gr4ffi said.

I just got back from 54 players tournament in Poland. Every race was present in top 8. There never was better balance than is now.

#12 Hyperfox



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Posted 04 March 2013 - 04:38 AM

Good work, guys! Thanks to Brad Andres & Lukas Litzsinger from Italian Community!

But Snotling Invasion and Mork’s Teef Ritual in Restricted List?

Snotling Invasion: Currently, the best Quest in the game with Raiding Camps and Offering to Hekarti. Fix? Unique.

Mork's Teef Ritual: Grimgor Ironhide or Lord of Change at 0 Cost? Epic.

Still compliments, but don't stop here.



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