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Flesh fused weapon and Maximal combi-plasma


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#1 puenboy

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Posted 25 February 2013 - 02:34 PM

So my Khorne guy managed to roll a Flesh Fused Weapon from Khorne and he wants to use it on his combi-plasma (he wields it one handed, hip shooting)

Now he wants to fire his secondary plasma with maximal settings. While secondary combi weapons have a clip of 1 (no maximal), Flesh Fused weapon explicitly says that the weapon never runs out of ammo and never require reload. I don't have anything against this, but I'm not sure if it's illegal or not.

It also says that the weapon automatically counts as best-quality. Does that mean that the Plasma never overloads? (the craftsmanship says that the weapon never jams).



#2 ShadowRay

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Posted 25 February 2013 - 06:58 PM

puenboy said:

So my Khorne guy managed to roll a Flesh Fused Weapon from Khorne and he wants to use it on his combi-plasma (he wields it one handed, hip shooting)

Now he wants to fire his secondary plasma with maximal settings. While secondary combi weapons have a clip of 1 (no maximal), Flesh Fused weapon explicitly says that the weapon never runs out of ammo and never require reload. I don't have anything against this, but I'm not sure if it's illegal or not.

Seems legit to me

puenboy said:

It also says that the weapon automatically counts as best-quality. Does that mean that the Plasma never overloads? (the craftsmanship says that the weapon never jams).



from the book:

"Best: As fine a piece of craftsmanship as can be found, this
weapon never suffers from jamming or overheating, treating
any such results as a miss."

so your guy got himself quite nice gun. Now turn it into legacy weapon to make it even better.



#3 puenboy

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Posted 25 February 2013 - 11:33 PM

Oh and one more thing, does the primary weapon of a combi weapon have to be a bolter?



#4 ShadowRay

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Posted 26 February 2013 - 02:26 AM

While in BC only combi-bolters are mentioned, RT (and I think some later DH books) allow to combine any 2 weapons as long as one of them is ranged weapon (obviously) with standard rules (1 ammo clip, adds weight etc). I don't remember exact books now but having combi melee weapon/hand flamer was quite common in low level DH games.



#5 Kiton

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Posted 26 February 2013 - 04:54 AM


The Ork version was even better: Any two guns; if they're the same its now twin-linked. For those that wanted melee installing a burna did the trick, you can convert it to that cutting/sword mode.


By Raw, Tome of Blood says "usually consists of". Not always, in other words, but its true that most of the time a bolter is involved. People on both sides of the warp does love themselves a bolter, after all. They're solid, versatile weapons that pack a good punch when legion, so I'd have no issues allowing it for other basic weapon models. Standard Bolter, Standard Plasma, Standard Melta… If you're going to custom-order the bloody thing with a magos that owes you big, Why not Hellgun/Sniper-Rifle? [I can think of a few reasons why  not given the alternatives, just sayin]


 


Now here's a question: What CATEGORY are all those new weapons in tome of blood [and fate]? They're all in one fat ranged and melee pair of tables every time, and nothing is said of proficiencies.


Sure, I've no issue thinking the q'sal stuff is exotic, but there's plenty of far more mundane things that are still considered exotics, so a lot of the options could be anything. What about the Thresher? SP or Exotic? The Lightning Khopesh; power-field or exotic? Is the boiler cannon just a cheap low-tech steam Flamer, or is it an exotic weapon? Combi weapons? Exotic or just two standard proficiencies [the two weapons involved]?


The new splatbooks introduce a lot of awesome rules, but their interactions aren't always explained enough if at all. I'm still trying to get an answer as to integral sniper rifles and Accurate: Its a basic, its fired on single shot, but its Storm; are both getting the full damage bonus?


We indeed could use some clarification as to what can and can't be done with combi-weapons. The rarity doesn't seem to be any worse than "the rarer of the two weapons" here at least, but that's just extrapolating.



#6 Thaddux

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Posted 18 March 2013 - 12:03 PM

Just my two cents, but although I would allow the player in question to have this weapon fused to his arm, I wouldn't allow him to fire it on maximal.  The weapon simply wouldn't be likely to have the tech necessary to use an ability that it didn't have the magazine capacity for.

Then again, you could say that the maximal quality can be used, but requires a toughness test, or causes fatigue or something.  Balance it out a little. :)



#7 Cymbel

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Posted 18 March 2013 - 01:03 PM

To keep it balanced, just give it recharge and standard single shot, but balance it by letting legacy quality apply to both. The argument for both is the limited capacity, while it may keep repleneshing, it can only fire so fast and it can't hold the amount of plasma for a maximal shot






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