COM 2D said:
Doesn't Expose leave the Falcon with no Defense dice? I have a feeling that this might do badly against a swarm list.
I have a feeling you're correct for a number of reasons.
1. A swarm list will have at minimum 5 TIEs. With asteroids on the table, if you hit 1 asteroid, it's likely you'll stay on that asteroid until you're dead, especially if you're trying to take green maneuvers. With pilot skills of 6 and 7, having initiative won't matter at all, as I'll move most of my ships before you do, so I can effectively block you onto an asteroid and keep you there until you're dead. With 1 defense die, it doesn't take nearly as long as you think to take down the falcon, especially with Dutch being your other ship, who isn't much of a threat. If the Falcon is sitting on an asteroid, who cares if it has a target lock or not?
2. Even if you do stay away from asteroids, I can still block you, preventing you from taking actions during your Perform Action step. If I can block the Falcon, no Expose, no Focus, etc.
3. And you also have to stay close together. Flying the Falcon takes practice, so I can definitely see an occasion when Dutch will move right into the Falcon's path, especially if I try to herd him that way.
3. Your list is predicated on doing green maneuvers with the falcon, which makes you highly predictable. Which makes blocking you much easier.
4. If you do get to take an action with the Falcon, and you use Expose (instead of focus as you have mentioned), you now have 0 defense dice. Which means every single TIE hit will do damage to you, including crits.
5. Both of your ships have Agility 1. Even with high hull and shield values, you will take lots of damage, and crits will be even more effective.
6. Even if your list works exactly as you have planned, you're still getting one big shot per round. A swarm relies on many shots accumulating, so losing 1 TIE per round will mean the others are still getting their shots off, and refer to 4 and 5 above to see how much damage you'll be taking.
7. Oh, and remember, any secondary weapons on the Falcon have to be fired using the front firing arc. The Falcon excels because its primary weapon is 360. It's strength is that it can fly any direction and still have a target. I tend to not use secondary weapons on it for just that reason.
IMO, running the list with the Rookie Xwing will be better, as now you have another threat that will do damage as well as the Falcon. That list will win more than your 2-ship list.