Played a City + Dungeon game last night. (No other expansions)
We saw allot of interesting card interactions, particularly some powerful ones. I hate to call “broken!” just because something seems powerful or over powered… If you are not getting lucky and loosing, your more apt to do that…
Needless to say, the city presents some very powerful opportunities and allows characters to get pretty powerful. I played the Cat Burglar. My intent was to stroll through the city a few times and then make my way to the dungeon…but I ended up in the city almost the whole game. I picked up Luna, and when a city card (whirlwind?) forced a player to loose Lucky, I was able to pick her up too. A ridiculous combo and I heard about it from the players all night, lol. I have to say, its pretty fun when its you!
At the end, I made it to the crown first and was crushing people on the crown – essentially able to always score a hit with the crown. But, the Spy… had acquired and interesting combo too… the trinket that gives you a gold at the start of your turn, and the Medic. So he was able to soak all the damage and make it to the crown to face me. He had a flail; I had a great sword, full plate and a warhorse. If it wasn’t for my spell book, I may have lost. In fact, it ended up that I had him in battle by like 2 points, and after a few minutes of back in forth I was able to defeat him.
Still, in the right situation, the medic/trinket(gold) combo fighting against someone with the exact same battle score could result in a stalemate. Anyone ever see anything like that?
Any other unusual card combos you have come across?