I am really exited for the release of wave 2 but for weeks my only thought about it is how the players will react to wave 2 ships. Don you guys get tired of playing against the same type of ships and upgrades because "its the best combination?" From what ive gather there are a lot of people pondering about using vader with the engine upgrade to have 1 boost action and then daredevil for the second action making him one of the most difficult ships to evade/attack. So im guessing engine upgrade will be the new r2-d2/bigs combo…
My point is, people will start using new ships and new upgrade because they think are better and over use them…and it will get a little annoying. Its like the time people found out Y wings can be really usefull against tie fighters…but then again… 100 point game with 2 Y wings gets really borring and annoying if the player gets good rolls…just drifting arround every other round. (I have yet to experience this but ive seen it on videos and it kind of sucks…)
Im not hating against them, I really want to try interceptors. But unlike other people I really play with both factions althou I preffer X wings. Its just like dust tactics where the new units make the older ones obsolete in terms of efficiency and point cost.
I have to be gratefull that I play with my GF and she makes teams based on what she thinks is a good combination for the purpose and not on what she reads online…
I can only imagine seeing tie interceptor swarms and falcons everywhere for the first 2 months.
Now that I told you how I feel…tell me.
What are you most exited and what are your fears of wave 2 hitting the store in 2-4 weeks?
I think in all likelihood, you are going to see a ton of Falcons and Interceptors the next couple of months. They're the most accessible ships in Wave 2. Now, whether or not they'll stick around is another question entirely.
I think the thing that makes X-Wing inherently more playable over an extended period of time than most other miniatures games is that it does actually take some skill. If I can move and maneuver better than you can, I'm going to win unless I've got a purposely terrible list. So much of the focus in this game lies with the player and their ability to maneuver and manage their Pilot Rank- much more so than picking the right list. The more I play it, the more I stand by that remark.
I've said it on other threads around here, but folks have to get their head out of 40k and into X-Wing. The list still matters to be sure, but it doesn't matter nearly as much. You're not going to be 80% more likely to win regardless of what I've brought simply because you have a Falcon on the table. There isn't a Draigowing in X-Wing, or the equivalent of a Necron flyer list. If you end up overlapping with that Falcon every turn because you can't fly it, you're going to die. It's that simple. And you can have Interceptors with Stealth devices all you want, but it's still possible for an Rookie X-Wing to one-shot that dude. That's something I think a lot of people are forgetting or simply not realizing- there isn't going to be an Interceptor Swarm list. At least not with any decent Pilot Talents or high PR anyway like the current TIE Swarm affords. They're more expensive than TIEs, and still don't have shields, so you can't just be throwing them around willy-nilly and expect them to win.
As for what I'm excited about- new models obviously, and the potential for some really interesting builds. I'm looking forward to there not being a permanent dominant meta, and I'm looking forward to finding ways to defeat whatever the temporarily dominant meta might be.