Judgement Dave said:
Julia: I was just answering Mistherion when I saw you'd done so… which is great but made me want clarification on a couple of oddities.
As I understand it:
- If an investigator is at the Unnamable, the Unvisited Isle or the River Docks and an encounter tells them to move to an other world (such as by a gate opening) then they can, as the street area doesn't come into it.
But what if an investigator is at the Unnamable, the Unvisited Isle or the River Docks and:
a) An encounter tells them to move to the street?
B) An encounter tells them to move to anywhere else in Arkham except for the street?
I'd presume that in the case of a the investigator stays where they are - but I may even be wrong with that. It's really asking does the mythos effect or the encounter effect take priority.
And what about the reverse of B (i.e. if an investigator elsewhere in Arkham has an encounter that says to move to somewhere that they couldn't normally get to without either passing through a blocked/locked street or using gates)?
Dave, the answers given were general rules to follow since the OP seemed a little… lost (in time, space, Arkham and rulebooks). There are items, cards and so on allowing you a certain degree of freedom. As for your specific questions, I'd say:
a) Mythos card has the precedence, so the investigator stays at the Unvisited Isle (or whatelse). Please note that there is also this interesting FAQ entry:
Q: When the Fourth of July Parade! is resolved, where does an investigator go if he is kicked out or Barred [CotDP] from a location in the Merchant District?
A: Immediately move the shortest distance needed to leave. If 2 or more spaces are tied for the shortest, the player chooses.
I guess this implies that being Barred has the precedence over the Mythos card, but I strongly believe this is something specific for the Barred cards; for "normal" move to the street encounters, I'd give the precedence to the Mythos card
b) When you're instructed to move to another location, you ignore all what's in between your actual position and your destination (monsters, and so on), so I'd say you can move away (you don't "enter" Merchant districts streets, nor you leave them, you go directly to the new location)