i don't understand really what you mean with 6+
You roll in Combat, as it says. If you have S7 and roll a 6, then you have total of 13. As noted, the wall does not roll and has a flat S10. So you did beat it and get to continue your move. BUT..... "Defeat the wall with Strength by 6+" means you'd need to have a 16 to make it go away forever....
Hmm... made I should just list it that way, huh? This is why I need feedback. I know audiences of novels and prose, ... and I can crunch numbers and delve deep into mixed and compound probabilities... but I have never tried to "author" for game players.
Time for another rewrite of the Old Battlements!
Carrier card - Must you give the carrier as soon as you have her, 2 objects or CAN she carry 2 objects for you?
Got it! You are right to be confused... it should say she MAY or CAN carry.
Off course, you want to get rid of her as soon as possible..
Indeed! I wanted to try a cursed or penalty Follower who still had some benefit if someone wanted to risk keeping her.
Say, she gets drawn, then you move on running for the Doctor or Healer. Suddenly you draw another valuable magic object along the way. Well, she can carry it for you if you already have 4 objects. Before you get "cured" of her, (1) you better decide which object you have to drop, (2) or once cured of her, she drops what is carrying, or (3) you suffer her presence even longer to carry the extra object.
And as stated on the card, all "Noble" followers abandon you when she appears. (Nobles are whimper and don't even want the sniffles.) Which means "yes" there are two new Noble followers coming: the Duke and the Duchess, whose benefits are slightly different than the Prince and Princess.
What do you think about if Jak can draw each time a spell card from the deck, when a player sells a spell card to him. Then you can buy spells there, and if you sell him a spell, he gets a new one in his shop;
Okay, I'm a little lost. Let me set up an example with options and you pick which one you mean.
When Jak is drawn and place, he immediately gets a Spell and a Purchase to sell. (NOTE: I'm considering dropping Purchase and have him deal only in Spells and Magic Objects). When an adventurer visits and sells him a Spell for 1G, Jak then...
- keeps the spell to resell?
- discards it and draws a spell to sell in its place?
Just came back from work , so sorry for the waiting
I understand what you mean now, but i think you must changed some things.
The player must know, that the wall have a strenght 10 or a craft 9, and that the wall may not roll a die. ( because if i read it, then i think that the character need strenght 10 or craft 9 etc)
I think it's better if you changed 6+ to 16 or higher. I think that players then wll understand the meaning of the wall.
If it was made that way, then i think i would not ask too many questions about it
About the nobles. Princess and the Prince are in my eyes nobles too, so i have not think about that you made new noble cards..
It's a good idea must i say. If i am right, someone has made a noble expansion for the 2th edition...
If a character sells Jak a spell, then Jak will receive a new spell in his shop.
This way, characters can buy spells that other characters have sell to jac, AND Jac receive a new spell each time a character sell a spell to him.
Off course. Characters must still pay 3 gold for the spells.
The card(jak) will become a interesting card, and he gets new goods(spells) in his shop. I hope you like my idea
There is only one problem that i have found out if jak sells his spells.
That's about the wizard, and the wand card or other characters that gets automatic spells like the sage. Those characters can easily sell his spells and become filty rich !
This is something that we must think about. Maybe you must make a rule that only non magicians may sell his spells and buy spells from jac or something. Because i see already a problem ahead