How is the on-going campaign shaping up (if indeed you carried on)?
I'm still trying to convince my players on this system and would like a little more ammo if possible
I rarely go look around here anymore, simply as there is no activity in the Frieborn section.
It is also the only rpg of the ones here I actually play right now.
But to answer the question;
Yes, I sure did continue with the campaign and so far it is a great success.
Even if we do not get together as frequently as another rpg group I'm in (D&D which is weekly), the Fireborn group comes together (almost) monthly.
After the initial "short" mini adventure with premae characters, we had a new start with the official adventure booklet (Fire Within).
Fo this new characters where made, and I ended up with a group of 4 players.
We have a police man, a mystic which is also a dance instructor and likes to fight with a rapier, a monk of a secret order (Church of St. Cuthbert), and a computer hacker.
I won't want to go and spoil too much of the adventure, but it starts with a flashback that really "drops" the player's in peace negotiations between two sides on the brink of war.
My player's went along with it quite easily, even though very little is known to them about why or what exactly is going on at that point and why they must solve the situation. (this does become clear later on however).
After the peace talk, they all where brought together through a strange pulling sensation/headache and whispers.
They immediately put that in relation with what happened before and thought it was meant to bring them together again at one location.
In all actuality, it brought them to a rooftop cafe, where they where soon to be assaulted by a sniper and several crazed people runing up the stairs after them.
(it's a trap set up for them by an unkown enemy, the same enemy of the mythic age which is reawakening in the modern times, and a bit faster then they are)
The strange crazed people instantly set on fire and birn to a crisp whenever one gets put down, and soon after the last one is downed.. they hear the sirens
They fought off the ambush, got away from the scene just in time before the police would arrive.
Going back for some investigation of their own, they find the police more concerned with covering up evidence then investigating much.
Here they ahd a bit of running around, asking questions, and getting a bit of help from the police man, as he could easily convince peoiple they arefrom the police to get their questions asked.
Highlight must be when they found a trail of blood, which evidently came from a woman which hit a strange man running on the street.
It led to a man at a Turkish man, which talked to them with a very thick Turkish accent and ranted more about his spoiled cookies and baklava then the men which walked into him. (He did give a big hint to continue with; a name to search for) but the accent and excentricity of the guy made the group laugh.
This was however actually run as is stated in the adventure, and really recommend doing the guy with the crazy turkish acent if you can.
Using the internet, the hacker came up with an email adress for their target guy, and send him a mail.
(The Mystic used his trickery and knowledge of the occult, to make himself apear as a guy of similar interest asking for a meetup)
They found him at his house, but as he noticed something was up..he escaped through a window, and there the chase was on!
Finally meeting him in a busy metro, a rather itnerestign scene came about, and a flashback brought them all abck as their dragon selves...
I did not yet run the dragon battle yet, but we have made the dragon characters now and hope to run this battle next time we come together.
This wil be epic indeed....
For the dragon characters, I had them also choose some pictures from google to give an appearance and type of dragon, and went from there to construct them.
We came up with some very interesting and nice creations as a result, but won;t be too long since we will have out battle.
I did change thigns a little for the combat styles, having it a bit more freeform to "make your own" maneuvers on the fly, with appropiate payback based on the amount of moves and what you want your style to focus on.
Not quite finisched though.
Primarily I give a bit more cinematic bonus dice when people come up with cool moves that fit their fighting style as well, and that has had great results in making players think like using actual martial arts or moves of the style they picked.
(it also helps increase the chance to actually pull off the moves they want from their list)
I have been tinkering a little on some rules, but otherwise still play mostly using the original rules, and it works out great so far.
I think we had about 5 sessions now.. or 4 if you don't want to include the pre-adventure, which was the gencon adventure.
I do have to admit, we have quite a bit of roleplay and extra bits going on in the adventures to flesh out a bit of personal life of the characters, and also went so far to have an extra in between flashback to have the characters meet their dragon selves when they had their dragon selfs made. (mostly to establish their relationships in the mythic world)
So..it's not all just the adventure campaign that took so long to complete.
Though admittedly, the camapign adventure "Fire Within" is indeed quite long, and has a lot of things going on in it.
Part of the reason why I added in some thigns is because I needed time to prepare the rest of it
I hope to finish the campaign next year, and continue with more of my own ideas.
I wish Fireborn had some nice internet or online dice roller that adds in the dicepool changes etc. If I could play Fireborn online through skype or so as well, it might make it even easier to get sessions going a little mroe frequently.
Edited by Helios Inferno, 25 December 2013 - 07:23 PM.