And everybody contributed something to the final win, in hindsight. Everybody got something done they could be proud of, and it didn't take as long as our previous games. The cards were kind with monster sweeps (the police are usually useless in movies and tv and books), and only one Elder Sign factored into the Sealed Gate win. Everybody helped on Rumor control. Good stuff all around.
Only now am I wondering if Masks are somehow immune to clearing the streets type Mythos cards, only because they're ridiculously powerful and the poilce are fictionally so inept, historically speaking. Or historically so inept, fictionally speaking.
But I do have a genuine question on the timing of the whiskey card--I looked around and couldn't find this specific thing (but I sure found a lot of debate about other things, ha ha): as anal as the rules get, WE'VE become anal about them. Poor Handyman Dude couldn't pass a horror check. The card says reduce the loss by one, and in this case it would've kept him from going insane, but we were thinking he went insane before he could drink the whiskey. Had there been a shred of anything left he could take a slug and reduce the amount. But he was at ZERO. Could the whiskey card have kept him on the streets?