I'm about to start a new Rogue Trader scenario in the future and i'm hoping to keep it running for atleast half an year ( playing twice in a month, atleast ).
What i'm thinking about, is to write down a long list of things the Rogue Trader "owns".
The twist here is, that the rogue trader doesn't start with a ship, but has to buy one. He got a list of things, like planets he owns, favours between him and his contacts ect.
I'm looking for ideas from you, what his profit factor could be. I'll come up with some ideas to make you understand.
An Agri world, producing meat and other eatable stuff. The planet is worth of 4 profit factor and gives 1 extra profit factor per 2. year.
A deal with a Forge World Magos, making a repair "free". Worth of 5 profit factor - The unused amount of Profit factor can't be kept after use.
Underworld Gangster Lord on a hive world makes unique and Near Unique a step easier to get. Useable d5 times (rolled before use by the Gm, secretly) Worth of 2 Profit factor.
I guess you got it now.. Come up with different ideas, twists and stuff.