I have goten the answers from Daniel Clark
(1) I have a question regarding the Servants of Justice party sheet.
It's ability reads:
"Members of this party may suffer 1 stress and 1 fatigue to add 1 damage to a Ranged or Melee attack action. They may choose to do this after the roll, and may use this ability more than once with a single attack."
Rules in hand this means that a player, after rolling the dice pool, if he scores a hit against his enemy, may choose to activate this ability and for example say "I spend 60 fatigue and stress to deal +60 damage". Sure he will fall uncouncious after resolving the action, but he will kill any opponent(s) he has infront.
Which limitation should this party ability have to avoid these situations?
A PC who overuses the Servants of Justice ability has two major brakes on his attempt to do so, both of which spring from the fact that each iteration of using the ability is completely resolved before the next begins. So, first of all, he should become Strained quite quickly, which means he'll start accumulating Insanities. Between distressing his willpower and becoming strained, he should wind up with a handful of temporary insanities with one or two tokens on them each, any of which could become permanent at the end of that encounter. Furthermore, once he passes out from fatigue or stress he can no longer suffer additional fatigue and stress to add more damage to the attack - and if he does, then whether or not the action even resolves successfully is up to GM fiat.
Enjoy the game!
(2) I have a question regarding the Vomit action card.
The one success line of this card on its aggressive side reads:
"The vile creature belches a sizzling stream of potent stomach acid at its unfortunate target. The attack inflicts critical damage."
The amount of normal damage seems to be missing. How much normal damage does this card inflict?
In this case, it's "normal" (critical) damage for a ranged attack - Ag + DR. A high-Toughness/low-Agility creature like a Troll is probably better off using the Conservative side of the card.
I am pleased byt the asnwer to question (1) and it may also answer a question posted by Ceodyn regarding how a PC gains fatigue and stress. From the answer, it seems is one by one.
Regarding question (2), I am bit confused since Trolls are R1, how can they use the conservative side? Are you supose to invest the cunning dice budget of 1 that the troll has to put him in neutral stance, then do vomit and pick up the conservative side? I find it a lazy answer, but ok no problem.