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X- wing League: Mission #1

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#1 BigDogg



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Posted 12 February 2013 - 10:38 PM

Had the first session of our local Star Wars X-wing League. Had a total of 7 players for the first mission. I used the following rules for the league: X-wing League Rules if you want to check them out. As the rules state each player is a pilot in the newly formed ad-hoc fighter squadron “The Reapers” assigned to the rebel Nebulon B2 Escort Frigate “Timeron“.


1st Mission: Two Y-wings will escort an assault shuttle down to the surface of Fresia. The pilots on board the shuttle will acquire T65 X-wing fighters from the Incom base and with the Y-wings providing cover make their way back to the frigate. This mission will only be a success if all the X-wings make it to the ship. Expect light opposition from local Imperial forces.


The Reapers (Call Signs - Equipment & Pilot Skill)


  • Token – Y-wing w/Ion Cannon (PS 2)
  • Darkstar – Y-wing with Ion Cannon (PS 2)
  • Slash – X-wing w/R2 (PS 2)
  • Jor'de – X-wing w/R5 (PS 2)
  • Train – X-wing w/R2 (PS 2)
  • Cranky – X-wing w/R5 (PS 2)
  • Youngster – X-wing w/R2 (PS 2)


The Action


After taking off from the planet Token and Darkstar took the point with Slash and Jorde moving to the left and the others moving to the right. A line of TIE fighters appeared on their scopes as they cleared the atmosphere. Token followed by Darkstar flew right into a large cluster of enemy fighters forming up in the center. A furious exchange of fire occurred as the two formations merged and than passed each other. Both rebel pilots would claim a victory but Token had taken a substantial amount of damage. Now with his shields gone and alarms going off he radioed Darkstar that he was going to withdraw and hopefully draw off some of the TIE fighters heading for the X-wings. Darkstar made a hard turn to port just in time to see a group of three X-wings slash thru the Imperial fighters.


Train and Youngster each claimed a TIE fighter in the pass but Cranky, who was leading the formation of three, was hit hard as they passed. He poured on more speed heading for the frigate while the other two slowed an prepared a quick koiogran maneuver to re-enter the fray. They would attempt to link up with Darkstar as he completed his turn and strike back thru the regrouping enemy fighter formation.


After breaking to the left and meeting no resistance Slash and Jorde turned right and tried to hit the enemy fighter formation in the flank. Just as they were about to engage, four TIE fighters suddenly appeared and dropped on to their tail. Luckily the TIE's were at max. speed, over-shot and only got off a few shots. Their shields were beat up but they held. They returned fire, downing a TIE, and damaging another before banking hard and resuming their course to the frigate.


Darkstar saw two X-wings complete there turn around and start to head back into the enemy fighter formation. He quickly radioed them to break off and head out to the frigate. He would cover their withdraw as those X-wings were to valuable to lose. As he continued a series of tight turns he poured out Ion cannon fire as the remaining TIE's concentrated there fire on him. He had just about cleared the swarm of fighters when suddenly his cockpit was filled with sparks and flames. His head violently hit the side window of the cockpit and just before passing out he hit the eject button.


Some time later he awoke just as a shuttle from the frigate grappled his escape pod and reeled him in.




Mission success: Five X-wings recovered from the Incom base with light to moderate battle damage sustained. One Y-wing lost but pilot recovered and another severely damaged. Estimate eight TIE fighters shot down and one damaged.


  • Darkstar – 10xp, 2 Kills, PS+1, Swarm Tactics/Marksmanship/Determination & R5-D8
  • Jor'de – 8xp, 2 Kills, PS+1, Squad Leader & R2-D2
  • Token – 7 xp, 1 Kill, PS+1 & R5-D8
  • Train – 7xp, 1 Kill & Shield Upgrade
  • Youngster – 7xp, 1 Kill & PS+1
  • Slash – 6xp, 1 Kill & PS+1
  • Cranky – 5xp & PS+1


Imperial Perspective: I started the mission with 8 TIE Academy pilots with a new one spawning each time one was lost. Programed moves were to always attack the closest enemy unit. This will change in future missions such as stopping a specific fighter type, providing cover, escort missions, etc.. PS level will also increase as the Reapers improve and named pilots will be added in the future.

  • Rebels: 5 X-wing, 3 Y-wing, 3 A-wing, 3 B-wing, 2 Hawk 290 and  a YT-1300
  • Imperial: 9 Tie fighters, 3 Advanced, 3 Interceoters, 2 Bombers, a Shuttle and Firspray 31

#2 betes



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Posted 15 February 2013 - 05:55 AM

Sounds dope. I'd love to hear about the development process for this.

#3 Herrgeist



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Posted 15 February 2013 - 09:09 AM

Love this! I think players could choose either side and have the same rules. That way people could be Imperials if they wanted. I would also add the rule if they wanted to spend the XP they could choose a different ship. This would work more with Imperials, since they start out with cheaper ships. But think of the pilot that really saves up and gets a YT-1300.

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