Would work well for 360 degree turreted ships. I say turreted ships because if you don't have a turret, while you are busy turning around they just start korigran and keep you in their fire arc. The big problem is that you may never have the space to pull it off, either astroids or enemy ships getting in your way.
I completly agree. After they koiogran they get two or three turns of shooting at you with no response unless your a Y-wing with an Ion cannon.
I agree with you points, but as I also wrote in my original posting I might think it would only (or mostly) be useful as an opening maneuver. Furthermore, it must be noted that Y-Wings can't do sharp 1 turns. So a turreted ship doesn't seem to be an option right now.
I have tested making the same maneuver using sharp 2 turns instead of sharp 1 turns, but even with the Y-Wings starting at the VERY edge of the deployment zone (Range 1 or 10 cm deep) it is cutting it extremely close if you try to pull it off, the Y-Wings base will almost certainly grace and most likely exceed the back edge of the deployment zone and thus go down in a horrible inferno :-(
Anyways, I will keep fiddling about with my templates and most likely do more posts in here, hopefully stirring up some debate and ideas.
May the Force be with us all
Fleet: Rebels: 1 x [YT-1300] - 4 x [X-Wing] - 4 x [A-Wing] -2 x [Y-Wing] - 2 x [HWK-290] - 4 x [B-Wing] Empire: 2 x [Firespray-31] - 8 x [Tie Fighters] - 4 x [Tie Interceptor] - 3 x [Tie Advanced] - 3 x [TIE-Bomber] - 3 x [Lambda Shuttle]
"Hangars": BattleFoam P.A.C.K. 432 & P.A.C.K. 216 with custom & pluck foams
"Battlefields": 2 x Gale Force 9 Mats