Nerve Agent (3) 1MU
Anarch (2 Inf), Program: Virus
Whenever you make a successful run on HQ, place 1 virus counter on Nerve Agent.
Each virus counter after the first on Nerve Agent allows you to access 1 additional card from HQ whenever you access cards from HQ.
Joshua B. (1) Unique
Anarch (3 Inf), Resource: Connection
When your turn begins, you may gain [Click]. If you do, take 1 tag when this turn ends.
Chaos Theory (Deck size: 40, Influence: 15)
Shaper, Identity: G-mod
Dinosaurus (5) Unique
Shaper (2 Inf), Hardware: Console
Dinosaurus can host a single non-AI icebreaker. The memory cost of the hosted icebreaker does not count against your memory limit.
Hosted icebreaker has +2 strength.
Limit 1 console per player.
Personal Workshop (1)
Shaper (4 Inf), Resource: Location
[Click]: Host a program or a piece of hardware from your grip on Personal Workshop and place power counters on it equal to its install cost.
1 [Credit]: Remove 1 power counter from a hosted card.
When your turn begins, remove 1 power counter from a hosted card.
When there are no power counters left on a hosted card, install it, ignoring all costs.
Test Run (3)
Shaper (3 Inf), Event
Search your stack or heap for a program. Install that program, ignoring all costs. Shuffle your stack if you searched it. When this turne nds, add the program to the top of your stack if it is still installed.
Emergency Shutdown (0)
Criminal (2 Inf), Event: Sabortage
Play only if you made a successful run on HQ this turn.
Derez a piece of Ice.
Muresh Bodysuit (1)
Criminal (1 Inf), Hardware: Gear
Prevent the first meat damage each turn.
Snitch (3) 1 MU
Criminal (2 Inf), Program
Once per run, you may expose an unrezzed piece of ice when you approach it. You may then jack out.
Public Sympathy (2)
Your maximum hand size is increased by 2.
Edge of World (0) Trash: 0
Jinteki (2 Inf), Asset: Ambush
If Edge of World is installed and you pay 3 [Credits] when the Runner accesses it, do 1 brain damage for each piece of ice protecting this server.
Jinteki (1 Inf), Operation
Choose a server. Arrange the ice protecting that server in any order.
Project Vitruvius (3) Points: 2
Haas-Bioroid, Agenda: Research
When you score Project Vitruvius, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Add 1 card from Archives to HQ.
Viper (3) Strength: 4
Haas-Bioroid (1 Inf), Ice: Code Gate - Tracer
Subroutine: Trace^3 - If successful, the Runner loses [Click], if able.
Subroutine: Trace^3 - If successful, end the run.
Marked Accounts (0) Trash: 5
NBN (1 Inf), Asset: Transaction
When your turn begins, take 1 [Credit] from Marked Accounts, if able.
Click: Place 3 [Credits] from the bank on Marked Accounts.
Pop-up Window (0) Strength: 0
NBN (1 Inf), Ice: Code Gate - Advertisement
When the Runner encounters Pop-up Window, you gain 1 [Credit].
Subroutine: End the run unless the Runner pays 1 [Credit].
Weyland (1 Inf), Operation: Transaction
Choose a piece of ice. Gain 1 [Credit] for each advancement token on that ice.
Woodcutter (4) Strength: 2
Weyland (3 Inf), Ice: Sentry - AP
Woodcutter can be advanced only while rezzed and gains "Subroutine: Do 1 net damage." for each advancement token on it.
Neutral, Ice: Mythic
When you rez Chimera, choose sentry, code gate, or barrier. Chimera gains that subtype until derezzed.
When a turn ends, derez Chimera.
Subroutine: End the run.
Private Contracts (3) Trash: 5
Neutral, Asset: Transaction
Place 14 [Credits] from the bank on Private Contracts when it is rezzed. When there are no credits left on Private Contracts, trash it.
Click: Take 2 [Credits] from Private Contracts.