Ok, you might disagree from the start. But i honestly think the Y-Wing is the Stepchild of game design in X-Wing. I will say it: it is drastically underpowered.
It has truckloads of hull and shield. But even against standard Tie fighters that cost 1/3 less than you, you do not stand a chance whatsoever. Your statline and manoeuver Dial is just not good enough. He can stay in track easily, and 2 attack dice chew through 8 HP surprisingly fast if paired to agility 1. If anything happens to have 3 or 4 attack dice, well bad luck you're dead and in Wave 2 even Imps get these options. Just compare the Base Tie Interceptor to Gold Y-Wing. Now tell me how you wanna defeat a ship of the same cost in the Y-Wing. In reality, you lose in a Y- Wing to a standard Tie fighter but the Interceptor will outmanoeuver, outdamage and outdodge you in a way that is not even funny. Fact is, Even 2 attack dice hit you consistently, and you cant hit back against 3 agility possibly with evade.
Options you say? Yeah sure you have options, but even the symbols on your bar seem to make the ship more expensive, even if you don't use them (why exactly???).
Overcosted proton torps that are one use and hardly ever make up for their point cost.
Droids that are certainly a very useful toolbox, but make more sense on your X-Wing that actually does some damage occasionally. Also they don't fix the fundamental flaws of the Y-wing which are a lack of base firepower paired to poor agility. And you can't fix them both!
And the only one that makes some sense, the 360 degree Ion turret. The ion turret is a Y-Wings bread and butter. But hey even your Gold Squadron now costs 23 points, and does a maximum of one damage per turn. 23 points is one point less than 2 Academy Pilots. Have you tried pitting a Y-wing with ion cannon against 2 Ties? Well i have, and there is no way you come out victorious here. Chances are piled against you and i have yet to see a Y-wing win this situation! The Ion turret is about to get more useful with wave 2 possibly, since an ion token on a Falcon or Slave 1 makes a lot more sense than on one of eight Tie Fighters. More elite lists have to fear Ion tokens that is quite true.
In larger fights, Smart Imperial Players at the moment just ignore Y-wings. They kill the X-Wings which are the only real danger to them and then mop up the remaining Y-Wings. I have done this and people have done this to me. Works about every time.
So after extensively outlining why i think the Y-Wings make little sense in current, and possibly future meta, what could FFG possibly do about it?
1) Alter the stat line. I don't really think it is possible. It has been printed on every Y-wing sold and errataing it makes little sense to me. So i guess we have to live with it.
2) Reduce the point cost. Seems logical. The Y-Wings cost is not justified by what it can do for you in many ways, so this would be a possibility. But again it has been printed on a lot of issued cards, so not realistic.
3) And this is by far my favorite possibility. The Y-Wing has 2 pilots. But can shoot with one weapon per turn. This makes no sense (same thing for other ships with multiple pilots). In any game you can play a Y-Wing it has decent firepower since the pilot can lock the turret forward or the gunner uses it while the pilot shoots the lasers. Make it possible to link your turret to your main guns so you can shoot both weapons in one turn if you have a target in front of you. This makes a difference especially against agility 3 ships with evade and would give you a chance at least. After all the turret costs 5 points. It also gives you a reason to manoeuver you main guns in position at all!
I have playtested this via house rule in some games and the Y-wing does not even get overpowered. It just gets more dangerous, and you stand a chance against swarms finally because they can't ignore them like before.
Now if you do this for turrets only it would be a necessary and aimed buff for the Y-Wing. If you would do it for every secondary weapon, you buff Turrets, cannons, torps and missiles. These all cost a lot and are arguably not worth their point cost. I have not seen a lot of competitive lists using secondary weapons at all. So why not guve them some kind of buff. I recognize the Firespray with HLC being a bit ridiculous with my ruling though, so this would need some further balancing.
This also would require just a few erratas and updates for the rule book and a few cards possibly, a rather small and simple change to game rulings.
I know a lot of people won't agree to this, but as it is now the game has quite some balancing issues, and FFG should adress these. Also i don't think wave 2 will fix these issues. Also with wave 2 coming, the Y-Wing will become a very rare sight on the table if nothing happens about it soon.