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#1 Bigjim22

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Posted 06 February 2013 - 05:49 PM

Could someone give me some clarification on some of the terminology used when describing deck builds and or card effects.

burn

rush

claim soak

aggro 

thanks

 



#2 ktom

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Posted 07 February 2013 - 05:25 AM

Bigjim22 said:

burn
Deck focuses on effects that lower character STR and kill/discard those characters when their STR reaches 0.

Bigjim22 said:

rush
Deck focuses on getting as much as something as fast as possible. The two most popular "flavors" are "power rush" (getting as much power as fast as possible, usually through Renown and other "claim power" effects) and "weenie rush" (getting as many characters out as fast as possible, giving you more challenge options). The two are also combined a lot (i.e., "weenie-power rush").

Bigjim22 said:

claim soak
Effects (usually repeatable) that let you lose challenges without having to suffer for doing so. A prime example is a character that can save itself repeatedly. You can lose a military challenge, over and over, without really losing characters because you just keep saving that one character, over and over.

Bigjim22 said:

aggro
While used a bit differently from game to game, in AGoT, "aggro" usually means "aggressive control." So a deck focused on wiping out your opponent's options while giving you as many as possible, then capitalizing on the imbalance.



#3 HaaK

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Posted 25 February 2013 - 08:27 AM

ktom said:

Bigjim22 said:

burn

Deck focuses on effects that lower character STR and kill/discard those characters when their STR reaches 0.

 

Bigjim22 said:

rush

Deck focuses on getting as much as something as fast as possible. The two most popular "flavors" are "power rush" (getting as much power as fast as possible, usually through Renown and other "claim power" effects) and "weenie rush" (getting as many characters out as fast as possible, giving you more challenge options). The two are also combined a lot (i.e., "weenie-power rush").

 

Bigjim22 said:

claim soak

Effects (usually repeatable) that let you lose challenges without having to suffer for doing so. A prime example is a character that can save itself repeatedly. You can lose a military challenge, over and over, without really losing characters because you just keep saving that one character, over and over.

 

Bigjim22 said:

aggro

While used a bit differently from game to game, in AGoT, "aggro" usually means "aggressive control." So a deck focused on wiping out your opponent's options while giving you as many as possible, then capitalizing on the imbalance.

 

 

Thank you! :) 






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