I'm still needing to play several games to get my deck pinned down, but I'm currently using the following
Mission briefing X2
Fleeing The Empire X2
Mobilize the Squadrons X2
Decoy at Dantooine X2
The Defense of Yavin 4 X1
Draw Thier Fire X1
The goal was to attempt trench run, using the Leia's ability and Wookie Navigators, with the splashed red 2 or ackbar and some death star dial reducing options to buy that extra turn or two that you'll need since it's harder to keep the balance of the force - especially against sith.
This gives me 8 ways to trigger leia, - 2 leia's, navigators, battlefield ingineers, stolen plans, twist of fate, trench run and 3 rebel assaults.
Stolen plans are actually more amazing than I thought - because of the tendancy to splash an affiliation and or high producing resources. Between that and mission briefing, you get yourself up to about 8 cards a turn - and with the a-wings can get you a little more. (maxing out at 10 draws per turn, though the a-wings getting to focus to strike can't be counted upon)
The estute will note that there's a lack of extra resources - mobilize the squadrons helps, but there is one hidden outpost, and 2 mon mothma, and 1 field command center. - that's only 4 extra resources, but the cost curve is nice….
4 fate cards
12 cost 0 cards
12 cost 1 cards
15 cost 2 cards
7 cost 3 cards ( 3 of which provide 3 resources)
This also gives 70 force symbols over 50 cards, about 1.4 per card. - Compare this to about 74 force symbols in a sith deck (with 18 of those coming just from vader and palpatine) and this number looks not so bad
unfortunately only 13 blast marks - but with enough cheap cards you should be doing some unnopposed damage and you'll probably get to do a few double or even tripple attacks here or there.