Had our first game last Wednesday.
Group is in the Barracks of the Lunar Class Cruiser 'Lux Aeterna' (belonging to their Rogue Trader group), on their way to battle.
Began with the group (except for the Commissar) in their quarters which they share with another squad, playing Poker for Lho Sticks with an NSC from their Platoon's Grenadier Squad and the Comrade of one of the players (with the unlucky demeanour, which explains why people liked playing with them). They are interrupted by the Sergeant of yet another squad, who waves Ortwin Ober, the PC sergeant, aside.
Turns out, thanks to some confusion with guard duties among the Rogue Trader's House Guard, one of the IG has been able to steal a crate of high quality Amasec from the Lord Captain's personal stock. Now they want to organize a tournament where Troopers have rats they caught on board the Cruiser fight each other. The owner of each winning rat would get one of the bottles. The only thing they needed now was for the PCs' Squad to find a way of distracting Commisar Vigilis (the other PC), who happened to be responsible for the area of the Barracks in which the tournament was to happen. The PCs also got the tip that one of the Enginseers with a reputation for her Poker skills had been able to get into a Poker round with some high ups in the Rogue Trader's retinue and was looking for one more player. As incentive, the PCs would get one of the Amasec bottles in addition to any the Weapon Specialist's pet rat might win.
The PCs instantly agreed, and decided to go looking for the Enginseer. Because they didn't want to risk being caught outside their quarters without good reason they made sure to have some damaged stuff with them, which they could give to the Enginseer for repair. Naturally, Darrien Alba, the comrade of the Heavy Weapon specialist with the Unlucky Demeanour, had something. A simple dataslate with a crack in the screen.
They found the Enginseer talking with the Regiments 2nd youngest Commisar, Parax Patrias, not looking too happy. Interrupting one of the meanest and most choleric Commisars they knew didn't seem like a good idea, so the PCs waited around nearby. Turns out, bringing the damaged items was a good idea, as Parax instantly noticed that they were farther from their quarters than they should be, but accepted their reasons for wanting to see the Enginseer. Leaving them a bit shaken, he departed at a brisk pace.
Taking a deep breath they approached the Enginseer. Who, it turns out, wasn't really what they were expecting. A young woman, of the lowest rank of the Mechanicus that get their trademak Implants, pretty, with very little augmentation and perfectly willing to say some very true and shocking things that would make most sailors blush about not very dear Commisar Parax Patrias. When she followed that up with telling the PCs with a dry smile that the Dataslate they handed her for repair was one created for pornographic material that would probably get them shot if found on their person, Sergeant Ober made a decision. While Weapon specialist Pallas grabbed the Dataslate from the Enginseer for "save disposal", Ober told the Enginseer the truth about the tournament. Supplementing that with some high praise of their Commisar's poker skills did the trick, and a deal was struck. In exchange for giving her part of the Amasec the group was due she would try her best to recruit the Commisar.
Scenechange to Commissar Vigilis quarters, some while later. Vigilis sitting at his desk, drinking a glass of cheap Amasec, where there is a knock at the door. In comes a heavily armoured form, introducing himself as Judge Taylor, one of the highest ranking Arbites on board the cruiser. Chatting with Vigilis under the pretense of wanting to improve communications between his Arbites and the IG on board, he in truth wants to check out if the Commissar is as suited for the Poker group as Enginseer Arcos told him. The chat goes well and Vigilis finds himself invited to the game that night.
Some hours later, with Vigilis safely distracted, the PCs enter the ratfighting tournament with Pallas' rat Pete. In a clever move, Pallas is able to bribe the medic responsible for checking the rats with a dataslate filled with pornographic material and secure some more serious combat drugs for Pete.
The first fight goes well, with Pete coming out on top without too much damage. Heartened by their victory and hoping for another easy win, they drop Pete into one more match. But an easy win is not what they get. The Pionieers from squad 1-5-3 drop a giant beast of a rat, so heavily mutated that it has grown horns and come through two matches already without so much as a scratch, named Smasher.
What follows is the most intense and fun combat we have had in months, the course of which will live on in the memory of the 150 guardsmen present and that will probably become Regimental legend (the kind the Commissars' never get to hear). Over the course of a long and grueling fight that sees all three PCs that are present spend every single Fatepoint they have on behalf of Pete, Smasher gets wittled down bit by bit and finally disembowled. In the end, even Smasher's caretakers from 1-5-3 gratulate the PCs on Pete's victory, the seemingly impossible win of small and normal Pete over the dirty mutant seen as a good Omen for the Regiment's future fate.
Meanwhile, quite some way away, Vigilis has a fun evening getting very drunk on fine Amasec and playing Poker with Judge Taylor, Enginseer Arcos and the Master of Weaponry of one of the Cruiser's Macrocannon Batteries. He ends up second, with Enginseer Arcos taking most of the wins by a large margin (rolled a 01). Though Vigilis doesn't mind his loss that much, especially after spending the rest of the night in the Enginseer's quarters.
But everything good comes to an end, and when Vigilis returns to his own quarters he finds Commissar Patrias waiting for him. The regiment's companies are policed by individual Commissar based on informal agreements between them, with the younger ones taking less and the older, experienced ones taking care of 3-4. Now, Commissar Feindt, the regiment's oldest Commissar has decided to give one of „his“ companies to one of the younger Commissars and it is up to Vigilis and Patrias to decide who of them get the responsibility. Patrias, the opposite of Vigilis in nearly every way, hates the other's style of motivating his troops, what with not being based on shooting as many soldiers as possible in the head or flogging them publicly until they looked like they had been thrown into a shredder.
They end up agreeing on a training exercise between the squads that were assigned to them. Each commissar has one squad that has the job of protecting him and helping him on the battlefield. The PCs' squad in the case of Vigilis. Whoever's squad wins obviously has the better style of Commissaring the troops and get responsibility for Company 5.
Here endeth the session.
End result: The PC Guardsmen got Amasec, lots connections and reknown, and a place in Regiment legend. The PC Commissa got some very good social connections, laid, and an enemy. Lots of fun where had