First, thanks to everybody who helped me plan out a squad, but it felt wrong to borrow a TIE fighter from somebody (I only own 4) and not play my second TIE advanced. [EDIT: Also, the TO said Wave 2 ships are not allowed. Bummer.] So I fielded:
4 x Academy Pilots
2 x Tempest Squadron Pilots (Cluster Missiles)
We played 60 minute matches, and the TO decided to try kill points instead of match wins. Interesting.
On round 2 we finally closed into firing range. One of 'em tagged my Advanced with the Ion cannon, which would send him drifting towards the edge. Danger! The others used their Primary weapons. My TIE advanced's (how do you say that in plural?) used their Cluster Missiles well. One Y-wing lost all shields, another even took a damage to hull.
Almost everybody did a Koiogran turn. Another Y-wing bites the dust. My TIE advanced managed to survive the combat phase without getting tagged again, so he high-tailed it out of there. The TIE fighters moved first, so it got pretty crazy trying to avoid colliding. I don't like facing Ion Cannon Turrets without my evade token.
Another round passes and we're coming around for another pass.
Unfortunately, I forgot to take the end game pictures. We destroyed the Y-wing on the right, and the one on the left turned hard to starboard. The following round he had no choice but to fly off the map. I didn't lose a single ship, which probably isn't much to boast about considering my opponent's squad, but it made me feel good after the previous game.
Luke (R2-D2, Swarm Tactics) teamed up with 3 Rookies (R2 Astromech). Yeah, I was terrified. I decided going head-to-head was out of the question. I put my TIEs in pairs along the edge, but decided to maneuver for better positions. The TIEs on the left flirted with the edge, drawing the eyes of all the nearby players, but my ships managed to come back into the
playing battle field. I was accused mercilessly of showing off.
I really had no choice but to fly through the asteroid field. Then I wasted some Cluster Missiles on Luke. I hate flying against him. His Swarm Tactics came in handy against my Tempest Squadron pilots because I had initiative. Still, we managed to survive the onslaught.
I knew I wanted to get Luke out early before I lost ships. Already #1 had a Direct Hit on him, and in this round TIE advanced #10 (on the left) got a Weapon Malfunction. Major bummer. But the X-wings flew through some asteroids which helped spread some damage to his other ships. I love free flying as opposed to formations!
After we cleaned up asteroids I remembered to take another picture. Pretend thy're still there. Skywalker did a Koiogran, but crashed into his squad mate! Then my TIEs shot at Luke from all angles and got really lucky with the dice rolls. He had 2 hull left and I dealt a critical hit. This was it! If it was a Direct Hit I would finally destroy a ship! …Damaged Engine or whatever. NOOO!!
So the 60 minutes were up and neither of us destroyed a single ship! I think that's got to say something in my favor. R2-D2 managed to recover 2 shields, but we almost had him, and his other X-wings were losing shields, too. If we had another half hour we might have had a better idea of how things would go.
That last game really ruined me for the tournament because we did kill points. I walked away with 0 points that game. I ended up 5th place out of 8 with 124 kill points. I think 1st had 234 or something. In two weeks when we meet again I am definitely bringing a squad that can bring the hurt faster…which probably means I'm back to Rebels. We'll see.
Thoughts on my squad. It's not bad, but it's not my favorite. I'm glad I took Cluster Missiles because I got to see them actually work. If I try this squad again I'm doing Concussion Missiles. I think "Howlrunner" and some Swarm Tactics makes a bit tighter of a squad than this, but this is pretty much the only 6-ship Imperial squad I can make without my TIE interceptor. Overall, I think planning maneuvers is my absolute favorite part of this game. Way better than squad building.
Thanks for reading!