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New Carrier Hulls - The Myrmidon Monitor Cruiser and Red Kite Carrier Frigate


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#1 truedragon5374

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Posted 03 February 2013 - 12:39 PM

Hello all you traders and bandits, Truedragon here with some more custome hulls. This time around, Carriers! 

I built these ships for two reasons, I was unsatisfied with the design of the Endevour, and I wanted to build a pirate ship with a hanger bay. 

Now before the nay-sayer start up, I know theses classes could normally not carry the types of fighter bays i put into them, but as we have seen with the Endevours, it is possible if the ships have them from the get-go. Also about the Myrmidon, I included the flight ops bridge because one particular Mechanicus saying: Built to Purpose, so ruminate on that when you read.

Enough ranting. Tell me what you think and if anyone in the Everett, WA needs another player please email me or post an invite here. Thanks. 

 

 

Myrmidon-class Monitor Cruiser

Hull: Light Cruiser

Speed: 5 Maneuverability: +12

Detection: +15 Hull Integrity: 60

Armour: 20 Turret Rating: 1

Space: 50 SP: 57

Weapon Mounts: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard (of these slots, 1 port and 1 starboard slot pre-equipped with Components)

Crew: 47,000 crew, 6,100 pilots and support staff, approx

Carrier: The Defiant-class light cruiser comes pre-equipped with two Lathe-pattern Launch Bay Components And a Flight Command Bridge, which may not be removed. The hull’s space has already been reduced to account for this; however, when the ship is constructed it must be able to provide one Power to each launch bay Component and two Power to the bridge Component (four in total).

 

The Myrmidon class vessels are a modification of the Lathe class unique to the Calixis Sector. The first Myrmidon light carrier was adapted from the existing design soon after the first Secutor class monitor cruisers were laid down, when the forge world determined that the existing light cruiser squadrons were lacking in fighter support. Rather than spend the considerable resources to construct true cruisers or import large numbers of Defiants, they developed the Myrmidon. They were used as a test bed for the Lathe pattern launch bays, though some hull frames had to be removed to make them fit, and built with dedicated flight ops. Myrmidons are not as well armed and shielded as the Secutors they support, as they are intended to stand in the second line and provide fighter support and bombing runs while the Secutors soak up the cannon fire. These ships are typically armed with long ranged energy weapons to support the fighters and they rarely carry assault craft, instead carrying additional interceptors and bombers. Myrmidons are now found in almost every Calixis based Explorator fleet and the Lathe system defense fleet.

 

Examples of the Myrmidon-class Monitor Cruiser

 

Myrmidon-class Monitor Cruiser Iron Shield

Speed: 5 Maneuverability: +12

Detection: +15 Hull Integrity: 60

Armour: 20 Turret Rating: 1

Space: 50 SP: 58

Weapon Mounts: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard (of these slots, 1 port and 1 starboard slot pre-equipped with Components)

Essential Components   Power(60) Space(50) SP

Jovian class 3 Drive      (+60) 10    -

Strelov 2 Warp Engine   12     12    -

Gellar Field                     1        0    -

Void Shield                     5       1     -

Flight Command bridge   2       -     free

M-1.r Life Sustainer       4       2     -

Voidsmen Quarters       2       4     -

M 100 Auger Array       3       0     -

 

Supplemental Comps            Power(31) Space(21) SP

Lathe-pattern Landing Bay  1    -     free

Lathe-pattern Landing Bay  1    -     free

Godsbane Lance Battery    13   6    +3

Hecutor Plasma Battery       8    3    +2

Small Craft Repair Deck       2    2    +1

Pilot's Chambers                  1    1    +1

Cargo Hold and Lighter Bay 1    2   +1

Tenebro Maze                       2    3   +2

Crew Reclamation Facility    1    1    +1

Observation Dome                0    1    +1

Observation Dome               0     1    +1

Librarium Vault                    1     1    +1

                                            ()    ()

 

Meritech Red Kite-class Carrier Frigate

Hull: Frigate

Speed: 8 Maneuverability: +17

Detection: +20 Hull Integrity: 32

Armour: 16 Turret Rating: 2

Space: 36 SP: 41

Weapon Mounts: 1 Prow, 1 Dorsal (of these slots, 1 prow slot pre-equipped with Components)

Crew: 31,000 crew,

Carrier: This ship comes pre-equipped with one Prow mounted Lathe-class Launch Bay Component which may not be removed. The hull’s space has already been reduced to account for this; however, when the ship is constructed it must be able to provide One Power to the Components.

Glass Jaw: This ship lacks the heavy prow common to Imperial vessels and is ill prepared for ramming enemy vessels; it does -1 Damage with Ramming attacks and may not mount a Reinforced Prow.

Hollow Core: To make room for the hanger bay this ship, the forward core was built largely hollow. Double all crew pop losses due to depressurization.

 

The Meritech clans were an infamous rabble of voidborn star gypsies, wanderers and scavengers, who came to reside in the border zone worlds of the Merates cluster during the final years of the 40th millennia. Initially content to forage for parts for their ramshackle fleets from ruined space hulks drifting into their territory, within a century they had embarked upon a lifestyle of piracy, and routinely attacked vessels passing between the Calixis and Ixaniad sectors. In 211.M41 mere banditry gave way to all out war when Meritech raiders ambushed a trio of Battlefleet Calixis Sword-class frigates. Only one Sword escaped. This plunged the entire region into a fifteen-year war which only concluded when Battlefleet Calixis crushed the Meritech Clan strongholds. Subsequent Inquisitorial investigations established, it is said, sinister tech-heretics behind the events.

Of the many deadly raider vessels utilized by the clanfleet survived, the vessel type designated as Red Kite-class is one of the most unusual. Unlike most of the raider ships build by the clan, these frigates carried very little heresy grade tech, however the hull design flies in the face of most Imperial ship building concepts. The Red Kites are carrier frigates, a concept thought to be laughable before several of them pooled their squadrons to kill an Imperial cruiser, then escape its escorts. They typically carried whatever heavy energy battery the clan could get their hands on while mounting a single launch bay in their bow, foregoing the usual heavy prow of other human ships. To make room the ship is unusually wide and squat for a frigate and lacks the massively redundant bulkhead framework and overlapping pressure seal doors that mechanicus shipyards insist on. This makes the vessels somewhat fragile, none the less they were often used as flagships for the clanfleets raider squadrons.

While most of the Red Kites that survived the Meritech War found their way into the hands of pirates, many officials were surprised when Grand-Magos Thule ordered several captured Red Kites be pressed into service of his growing explorator fleet.

 

Examples of the Maritech Red Kite-class Carrier Frigate

 

Meritech Red Kite-class Carrier Frigate Instigator

Speed: 8 Maneuverability: +17

Detection: +20 Hull Integrity: 32

Armour: 16 Turret Rating: 2

Space: 36 SP: 41

Weapon Mounts: 1 Prow, 1 Dorsal (of these slots, 1 prow slot pre-equipped with Components)

Blasphemus Tendencies, Haunted

Essential Components  Power(45) Space(36) SP

Jovian class 2 Drive     (+45) 10 -

Strelov 1 Warp Engine 10   10   -

Gellar Field                    1    0     -

Void Shield                    5    1     -

Command bridge            2    1    +1

Vitae Life Sustainer       4    2    -

Bilge-rat Quarters          1    2    -

M-201.b Auger Array    5    0     -

 

Supplemental Comps           Power(17) Space(10) SP

Jovian-pattern Escort Bay     1   free -

Ryza Plasma Battery              7   4   +2

Small Craft Repair Deck         2    2   +1

Pilot's Chambers                    1    1   +1

Cargo Hold and Lighter Bay  1     2   +1

Empyrean Mantle                   3    0   +2

Crew Reclamation Facility    1     1   +1

                                             (1)   ()



#2 truedragon5374

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Posted 03 February 2013 - 12:45 PM

By the way, a Red Kite is a breed of european falcon that is agressive enough to pick fights with eagles. It seemed appropriate.



#3 HappyDaze

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Posted 03 February 2013 - 02:17 PM

I understand the desire to give oversized launch bays to the Myrmidon, but why is also allowed to mount Godsbane Lances? These weapons are normally restricted to Battlecrusers and Grand Cruisers.

I also think that the Dorsal mount should be removed from the Myrmidon. The Lathe-class does not have a Dorsal mount (check the errata) and the Dorsal mount of the Secutor is a big part of it's upgrade (the cruiser-level shields are the other). A light cruiser with a prow mounted Sunsear Laser Battery (if you want a good mix of range and damage) and two cruiser-level launch bays is still quite formidible.


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#4 truedragon5374

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Posted 03 February 2013 - 09:19 PM

DOH! 

I must have missed that in the errata. And I ment to install a Godsbane Lance Weapons not a Battery.

My bad.

About the Dorsal weapons slot, I actually used the Secutor as the base and then 'down-graded' the shields. Also remember the the Lathe-pattern launch bays are acutally inferior compared to the standard models because they become depressurized if they lose power even once.

So i will post a rewrite soon.



#5 truedragon5374

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Posted 03 February 2013 - 10:44 PM

Ok, so I did a little rewriting and fixed some errors with the Myrmidon, mostly i corrected the Space available, SP cost, and the lance mounted in the example build. Also a friend of mine convinced me to remove the flight ops bridge so i did that too. And I renamed the class type.

So here is the Myrmidon Mk.2

 

Myrmidon-class Monitor Carrier

Hull: Light Cruiser

Speed: 5 Maneuverability: +12

Detection: +15 Hull Integrity: 60

Armour: 20 Turret Rating: 1

Space: 48 SP: 60

Weapon Mounts: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard (of these slots, 1 port and 1 starboard slot pre-equipped with Components)

Crew: 47,000 crew, 6,100 pilots and support staff, approx

Carrier: The Defiant-class light cruiser comes pre-equipped with two Lathe-pattern Launch Bay Components which may not be removed. The hull’s space has already been reduced to account for this; however, when the ship is constructed it must be able to provide one Power to each launch bay Component (two in total).

 

The Myrmidon class vessels are a modification of the Lathe class unique to the Calixis Sector. The first Myrmidon light carrier was adapted from the existing design soon after the first Secutor class monitor cruisers were laid down, when the forge world determined that the existing light cruiser squadrons were lacking in fighter support. Rather than spend the considerable resources to construct true cruisers or import large numbers of Defiants, they developed the Myrmidon. They were used as a test bed for the Lathe pattern launch bays, though some hull frames had to be removed to make them fit. While the Myrmidons were built with many of the improvements found in the Secutors, they are not as well armed and shielded as the Secutors they support, as they are intended to stand in the second line and provide fighter support and bombing runs while the Secutors soak up the cannon fire. These ships are typically armed with long ranged energy weapons to support the fighters and they rarely carry assault craft, instead carrying additional interceptors and bombers. Myrmidons are now found in almost every Calixis based Explorator fleet and the Lathe system defense fleet.

 

Examples of the Myrmidon-class Monitor Carrier

 

Myrmidon-class Monitor Carrier Iron Shield

Speed: 5 Maneuverability: +12

Detection: +15 Hull Integrity: 60

Armour: 20 Turret Rating: 1

Space: 48 SP: 60

Weapon Mounts: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard (of these slots, 1 port and 1 starboard slot pre-equipped with Components)

Essential Components Power(60) Space(48) SP

Jovian class 3 Drive     (+60) 10 -

Strelov 2 Warp Engine   12   12   -

Gellar Field                      1    0   -

Void Shield                      5    1   -

Command bridge             2    1   +1

M-1.r Life Sustainer        4    2   -

Voidsmen Quarters         2    4   -

M 100 Auger Array         3    0   -

 

Supplemental Comps Power(31) Space(18) SP

Lathe-pattern Landing Bay    1   -   free

Lathe-pattern Landing Bay    1   -   free

Sunhammer Lance Battery   13  6   +2

Hecutor Plasma Battery         8   3   +2

Small Craft Repair Deck         2   2   +1

Pilot's Chambers                    1   1   +1

Cargo Hold and Lighter Bay  1   2   +1

Tenebro Maze                        2   3   +2

Crew Reclamation Facility     1   1   +1

                                            (1)   ()


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#6 HappyDaze

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Posted 04 February 2013 - 12:54 PM

truedragon5374 said:

Now before the nay-sayer start up, I know theses classes could normally not carry the types of fighter bays i put into them, but as we have seen with the Endevours, it is possible if the ships have them from the get-go. Also about the Myrmidon, I included the flight ops bridge because one particular Mechanicus saying: Built to Purpose, so ruminate on that when you read.

I'm assuming that you are speaking of the Defiant - the carrier version of the Endeavour. The Defiant, like the Dictator, Exorcist, and Mars simply lists Jovian-class Launch Bays as being a part of the design. There are two types of Jovian-class Launch Bays - the Jovian-pattern Landing Bay and the Jovian-pattern Escort Bay. Errata has told us that the larger vessels carry the Landing Bay, and I would contend that no clarification has been given for the Defiant as the only bay it can legally carry is the Escort Bay. You'll note that the description of the Defiant even mentions that it carries a "relatively small number of Furies and Starhawks" which wouldn't make too much sense if it carried cruiser/carrier-level bays.

I'm not saying you can't make custom ships that break the rules (like the Secutor does with its void shields), but I see no indication that the Defiant is such an exception.


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#7 truedragon5374

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Posted 04 February 2013 - 03:04 PM

Damn it. Well Back to the old drawing board.



#8 Erathia

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Posted 04 February 2013 - 06:10 PM

I actually don't mind that you're breaking the rules with the Carriers as much. You've pre-adjusetd the Space and SP appropriately to make room for the Landing Bays, and as these are nonoptional components this is a Secutor Light Cruiser that is exclusively for those wanting a fighter-based approach to their Light Cruisers. The rules breaking element is present, but is the reason you're using a "specialized" ship rather than the more customizable one.

Also, your description mentions the Lathe-Pattern Launch Bay. Did you mean the Lathe-Pattern Landing Bay (which is what you use later on in the description).


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#9 truedragon5374

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Posted 21 February 2013 - 06:15 AM

OK So all Hear this. Please just ignor the Myrmidon and its many failures. I made if based on an asumption that turned out to be wrong.

But please tell me what you think of the Red Kite.



#10 Erathia

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Posted 21 February 2013 - 03:42 PM

I like the Red Kite, especially the logical drawbacks that come with hollowing out the Imperial Prow to make room for a fighter bay. I imagine people would view the extra depressurisation crew losses as a just payback for blaspheming against 10,000 years of ship design.


Citizens of Grace! We have defeated both the Dark Eldar and Ork menaces that threatened your system! We need no thanks nor payments, so long as you do not leave the atmosphere during our salvage operations under pain of death! - Jequin Hos of The Hos Dynasty





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