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Stats / AP for Mickey A.V.R.E. med. walker?


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#1 LotusPwn3r

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Posted 31 January 2013 - 12:27 PM

Don't know if this topic's been brought up before, but …

The Mickey A.V.R.E. from the 1:35 Dust line (Link here) has never been printed as an official stat card, even though all a DT player has to do to have one on the field is take the rocket rack off of the Steel Rain walker and add a .50 cal MG.

So I'd like to use the AVRE in my casual DT games, but I want the community opinion on stats & AP cost first.

Here's my theory:

The AVRE should have the Jump skill (like the Barking Dog walker does). It would NOT have the regular Mickey's Fast skill b/c of the heavier Petard Mortar. I guess the biggest questions are: should it have the Self Repair skill, and what should it's AP cost be?

I'm thinking YES on the Self Repair since it is so close to a standard Mickey, and an AP cost of 36 would be fair (heavier weapon than the 35 AP Mickey so one more point). It would end up being a Mickey w/o Fast & armed w/ a Petard Mortar instead of a 75mm howitzer.

Any thoughts? I look forward to any responses. Thanks guys and gals!



#2 Major Mishap

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Posted 31 January 2013 - 12:46 PM

1/35 is the wrong scale, Dust Tactics is 1/48. 



#3 Dakkon426

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Posted 31 January 2013 - 01:22 PM

How is that different from the mickey? Just use those stats. Also 1/35 is not the right scale.

#4 LotusPwn3r

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Posted 31 January 2013 - 01:44 PM

I think you misunderstood me.

I know that the Mickey AVRE is a 1:35 model kit on Parente's Dust site. I want to use a modified DT Steel Rain for it, but there are NO official stats for the Mickey AVRE.

If you take a closer look, there are DT stat cards for all other 1:35 model kits that were eventually made into DT units (Otto, Ryu, Fury of Ivan, etc…) except for "Big Joseph."

I was looking for player opinions on what the DT Mickey AVRE's stats and abilities should be.

Hope this clears things up …



#5 Miah999

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Posted 31 January 2013 - 02:28 PM

The A.V.R.E. is armed with the same mortar as a Steel Rain, and the standard .50 and .30 cal machine guns most Mickey variants are armed with.



#6 LotusPwn3r

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Posted 31 January 2013 - 02:37 PM

Yes, I am aware of that, Miah999 (see original post).

What I would like to get opinions on is whether a homemade Mickey AVRE stat card should have the Self Repair skill or not, and what the AP cost would be (again, see original post).



#7 Miah999

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Posted 31 January 2013 - 02:45 PM

Error 500

 

 

 

 

 

 



#8 Miah999

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Posted 31 January 2013 - 02:45 PM

Why would it have self repair, it's not an ARV, I know Mickey has it but I never understood why.

The only skils it should have is Jump and Petard Mortar - Reload.

As for points is should cost around 35.



#9 LotusPwn3r

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Posted 31 January 2013 - 02:49 PM

The only reason I ever considered the self Repair skill is because the original Mickey has it.

Without Self Repair, I also think 35 AP sounds about right.

Thanks for the input.



#10 Miah999

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Posted 31 January 2013 - 02:54 PM

Your welcome.

If you do give it Self Repair, I'd add 4 to 5 more points for that ability.

Fast should also be worth about 5 points if you decide to give it that, but I would only use one or the other.



#11 LotusPwn3r

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Posted 31 January 2013 - 04:01 PM

The Fast ability never crossed my mind, mostly because the official DUST Barking Dog does not have it.

I figured since the Barking Dog has Jump but not Fast, the AVRE would probably be similar.



#12 Major Mishap

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Posted 31 January 2013 - 09:41 PM

One thing to remember there is no logic behined what units get what skills, the only criteria is to make it useful of the table and game balance.  For example any with range 1 weapons will have Fast regardless if the unit would be fast or not.  A good example of this is the BBQ squad lugging all that extra heavy weaponry around is fast, but the Recon Boys who are said to be quick in the blurb  have neither Fast or Scout.



#13 LotusPwn3r

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Posted 01 February 2013 - 08:35 PM

Playing the AVRE as an alternative to the 35 AP Mickey.

Eridani Light Horse.



#14 Lska

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Posted 01 February 2013 - 10:41 PM

Then what's the diffrence between AVRE and stell rain? For a few points more you get arty..



#15 LotusPwn3r

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Posted 02 February 2013 - 04:34 PM

It's got the Jump skill and a .50 cal MG to compliment the Petard Mortar. Plus, it looks pretty cool next to a few Pounders.

Having yet another alternative to the Allies medium walker is good enough for me. I'm just using the AVRE at 35 AP for fun in casual DT games.

I also recently read the "Engineering Vehicle" rules in the OP: Icarus PDF and it got me thinking… The acronym A.V.R.E. does, after all, stand for "Armored Vehicle Rangers Engineers." Considering that the DUST 1:35 model AVRE description includes a phrase about the Petard Mortar being "sufficient to demolish many bunkers and earthworks and even disable a very heavy armored vehicle," I'm starting to get ideas about bunker busting …

I know that there's no official rules for bunkers yet, but, hmmmm ….



#16 LotusPwn3r

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Posted 02 February 2013 - 08:22 PM

In case anyone was looking, here's the original link.

Mickey A.V.R.E. No card. Ever.






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