I just got soul reaver and is a nice adventure and idea. But i have many question how the adventure would work from the point of view of a moraly good crew that can still deal with the exiled Archon and try to make the Sector and Galaxy a better place.
1.What the exiled Archon can be negotiated if she is helped to gain control of the Nexus ,so that the overall purpose of the crew can be achieved?
2.From reading the adventure giving the Nexus to friendly slaves or rulling by the RT dynasty is the best way to achieve ,making the Expanse and the nearby IOM sectors a little better.Is this correct?
3.Reallisticly the slave rebelion and performing the coup d'etat what limits could pose to the RT from trying to make the neigbouring space a better place?
4.What consequences for good or ill would suporting a succesfull takeover of the Nexus by friendly slaves or the RT coup d'etat would have in the Expanse?
The adventure is not clear enough of the consequences(RP ones) of any of the end of the adventure choices(betray Selene to the dominant kabal,side with the slaves,side with Selene,perform the coup d'etat). Thank you for your help and time.
1: Considering her introduction quote, and the general attidude she has when dealing with the Explorers, I doubt Salaine Morn would be much interested in negotiating with "children". As far as she cares, the Explorers are there to help her get back the Nexus (which she considers rightfully hers), and then to get paid for their effort before they leave her in total control of the place.
“The politics of my people are as the desires of kings compared to the selfish needs of children when measured against your ‘empire’ of man. However, even a king, or a queen, may from time to time find herself in need of childish things…”
–Salaine Morn, Archon of the Shadowed Thorns Kabal
2: Considering that the alternatives are leaving it in control of the Dark Eldar, I'd say that those would be considered the "good" options.
3: Logistics. The place is a nightmare to navigate, and with the Webway involved (especially a broken and fragmented Webway) what is and is not "neighbouring space" can change literally moment to moment. ("I'm sorry, you passed through that Webway gate when the three moons of Galater were in alignment. I hope you like the Screaming Vortex.")
4: Fewer Dark Eldar raids (at least until new DE find some place to use as headquarters), a bunch of slavers would have to find a new market for their trade, probably not much more than that. Keep in mind that the Dark Eldar attempt to keep the place a secret, so there aren't that many outside people that know about the Nexus, and even fewer who can find their way there.
As far as running the adventure for good Explorers, I'd say the suggestion in "Tears of the Machine Good" (page 28) is a good hook to use. The Calixian Adeptus Mechanicus knows that the Gaelan Sphere exists and they have sent out Explorator fleets to find it. The PCs are hired to locate Magos Domos Agnelain, the guy who was in charge of the latest expedition they sent out to find it. Asking questions about the place leads to Salaine noticing and she appraoches them with her offer. After that, just run the adventure as usual, except that the PCs have to decide when and how they're going to betray Salaine in favour of the Mechanicus. Maybe that pirate fleet of hers suddenly find themselves trapped between the defenses of the Nexus and an Adeptus Mechanicus Explorator Fleet. A priceless remnant from the Dark Age of Technology, the rescue of a prized Magos, and a treasure trove of Xenotech? The AdMech would pay extremely well for that.
Another hook for upstanding, moral groups is the Imperial Navy, a group of Rogue Traders and /or some trade consortium placing a bounty for whoever can stop the Dark Eldar pirate raids around Calixis and Koronus. Again, somehow leading to the PCs hearing about the Nexus and finding their way there.
2 - The ramifications, pushing one archon aside to help another is one thing. Removing the Dark Eldar influence from a webway nexus woudl bring down the rath of Cormorragh it self and it's very nasty ruler. (somehting the PC shoudl not be able to stop because entire space marine chapters have failed).
3 - The Eldar (Arlekin or evil version the mandrake) (don't know if the Mandrake are as evil as they used to be, able to warp within shadows etc.) would probably try to kick out theplayers at some point, the webway belongs to the eldar.
Few aliens understand the webway, and the Craftworld Eldar are loath to utilise more than a fraction of the decayed and fractured network around the Calixis Sector and Koronus Expanse. The Dark Eldar, especially those outcast from Commorragh, are more adventurous and willing to risk ships and slaves to find ways through its shadowed links and dark corners, but even they must tread with care, and only a handful have the skill to routinely reach destinations like the Nexus of Shadows. The Nexus is in a particularly unstable portion of the webway, prone to Warp intrusions and reality collapses, and those Dark Eldar in good standing in Commorragh largely avoid it. This very danger makes the Nexus an ideal destination for the outcast, however, and exiles from Commorragh such as the Kabal of the Shadowed Thorns find it an excellent based of operations. After all, what is the risk of reality itself falling to pieces at a moment’s notice compared to the agony that the great Archons of Commorragh promise to those who have offended them?
The Soul Reaver, page 9
The Craftworl Eldar do their best to avoid places like this and the Dark Eldar living there are exiles and outcasts from Commorragh. I don't think either would care to much if you took it over. Futhermore, the "Razor's Web" defense system is capable of wiping out attacking fleets, further diminishing the threat of actual full-scale invasion. Of course, such a thing wouldn't stop the Harlequins. The servants of the Laughing God follow their own paths, which might very well spell disaster for any Rogue Traders crossing those paths.