Alright, so I've played 3 games so far against my buddy in preperation for our 100pt tournament coming up and I cant seem to put a dent into his list no matter how I configure my Imperial squad. This is what he is running for the tourney:
He runs them in tight formation and tends to wreck everything.
What do you think is a good list to go up against his list with some form of functioning synergy?
I don't mean for this to come off as semantic, but why are you losing? That list isn't bad, but honestly, a 6 ship TIE swarm with Howlrunner and Vader (either/ both with Swarm Tactics), with another named pilot or two thrown in for fun should just flat out overwhelm this list. Which leads me back to the first question- what's the problem here? Are you manuevering badly? Colliding with stuff and losing your actions? Flying strictly in straight lines? Letting him fly in straight lines?
The toughest thing about trying to fly an area-of-effect type list is having an opponent that actually makes you manuever in something besides straight lines and easy turns.
Same goes for you too- if you're clumping up a bunch just to get a Howlrunner re-roll and it's making you susceptible to BIggs, then stop doing that. Spread out a bit.
And lastly, the question I always ask folks who seem new (because Lord knows it applied to me when I was a new player)- are you playing the rules right? The thing that kinda jumps out at me is Vander having R2-F2. That droid ability is an Action. Your opponent can't use the R2-F2 ability and Target Lock (and more importantly pass on a TL) in the same round. Most folks pair a guy like Vander up with a droid who has a non-Action type ability solely for that reason. Nothing you said really leads me to believe he's playing it wrong, but a free R2-F2 and still being able to TL would do a lot to explain why you're having so much trouble with this list.
Just focus fire on something- anything. That whole list is fairly interdependent. If you can eliminate just one of those ships, the other two become less powerful/ versatile/ whatever. I know Wedge is probably chasing your stuff off the table every turn, but next game, focus on getting at least one of his ships off the board- either Vander or Biggs. I mean, have every available gun firing on that dude every time- don't spread your shots.