Does anyone find that some Slaanesh things in this game are somewhat lacking?
Firstly, the Mark of Slaanesh.
Its sorta disapointing.
The upsides of it are a free extra degree of success on Fellowship tests, lets you command 200 more people with demagogue, and heightened senses.
At first glance those look cool, but then you dig in a little. While the extra degree on Fel tests is nice, its not used terribly often, and you can bet a Slaanesh character already has the power to charm a Berserkers pants off. Plus, Hermaphrodite is wayyyy more effective. Doubling your degrees is amazing.
As for commanding 200 more people, at that point you can already probably command 500-700 people. At this point I would honestly, as a GM, be moving it into the realm of entirely RP instead of numbers. How else do you control armies of thousands?
And finally. More Heightended senses. Maybe if you are a human in carapace this is exciting. For Marines though, they can have up to 2 stacks from implants and armour. As much as I would enjoy +10 to tasting their fear, its not terribly useful, or used much in a game.
All in all, Mark of Slaanesh seems really situational when compared to the always useful abilities of the other gods.
Khorne gets Extra strength bonus (Also a bonus degree on strength tests), bonus damage on the charge, and resistance to psychic powers!
Nurgle gets extra toughness and becomes IMMUNE to all environmental stuff, poison, suffocationg, stunning and crits. This one seems too good.
Tzeentch gets a juicy +1 to psy rating, and +1 unnatural wp for all the casters needs.
I think the best fix would be adding Unnatural Agility +1 to Mark of Slaanesh. Just this tiny boost would be super awesome. Slaanesh is just as much about agility as fellowship, and I wish that showed more in the gifts.
Second is Slaanesh characters Infamy point ability.
Ignore all crit results. Cool.
Except stunning, loss of limbs, and death. What.
Now wait, this still might be good. It just depends on one thing. Do you ignore toughness tests to die or lose limbs or be stunned? If yes, this ability is awesome. If no, it sucks.
Since a huge amount of crits involve stunning, or limb loss, a Slaanesh character has a good chance of just being stunlocked to death once they get into the crits, rather then being able to spend infamy and retaliate.
Daemonettes also suck for daemon weapons rewards, due to them having 28 WP, where all other minor daemons have above 30, meaning that Slaanesh daemon weapon gifts can only ever have 1 attribute, and a lot of weapon abilities scale directly on Deamon willpower, so thats a point missed out on.
Finally, and this doesn't really matter, but come on.
In BC Slaanesh's thing in Fellowship.
Daemonettes have 08. Every other daemon has more. The goddamn Juggernaught has a better chance of charming someone.
I know, I know, I'm probably being very gamey about all this, but I really love Slaanesh and I think she got shafted. (heh)
I wish the agility and perception side had been played up more. Maybe some cool new perception talents.
Fellowship fits, but not THAT well. All the chaos gods try to convert, subvert, and shmodge people.
Tzeentch is even the Lord of Lies.
Oh, and one other question. How exactly does Unnatural Senses work. If I have Unnatural senses, say 10, does that mean I can always see everything within 10 meters, regardless of walls or darkness and such?