Another alternative would be the Dawn of Defiance campaign that Rodney Thompson and other Star Wars notables created for Saga Edition.
It's set pre-Rebellion, during the Dark Times (anywhere from 6 months after RotS to several years depending on GM whim), and focuses heavily around the fledging days of resistance to the Empire's tyranny.
Great part is that the over all campaign isn't drastically hurt by the lack of Jedi PCs, as most of the Force-centric stuff is handled by NPCs, and the one Jedi-centric adventure, Echoes of the Jedi, can be dropped entirely with very little impact on the overall campaign, as the BBEG fight in that can easily be transplated to the next module without too much issue and the macguffin search that drives Echoes of the Jedi can be deep-sixed with ease, to the point I'd strong recommend scrubbing that adventure entirely.
Heck, the first three adventures (Traitor's Gambit, Wretched Hive, and Queen of Air & Darkness) could be run as a self-contained compaign on their own. And a bunch of Outer Rim "riff raff" are just the sort of folks that the main mover & shaker on the good guys' side is looking for.
A Google search should turn up download links, as I know there's a few folks that have their own running archives of Star Wars Saga Edition material.