Thanks for the rule link Nerdmeister.
Wow - that was quite a battle, played 2 player (in OCTGN).
Heroes were: Beorn, Berevor, Glorfindel (Spirit) and Dwalin, Nori, Bifur.
The first deck was a "good and cheap stuff" deck, the second is designed to play the new Gandalf and keep its threat under control. Sadly no Orcs to kill so Dwalin was a bit of a waste of space.
It took 3 and a half hours to play through but we made it in the end. Beorn had 2 hit points left, the other heroes were healed by a friendly warden throughout the game. Both Glorfindel and Berevor were really useful in helping with the anger of the forest.
I thought you captured the feel of Fanghorn really well, I particularly liked the spiders that reduce your attack strength (and hence questing in the battle stage of the quest). Overall an well themed and thought out quest and well worth playing. I'll certainly give it another go and the quality of the artwork is top-notch.
1. I'm not sure the the anger of the forest will work in a 3 or 4 player game, there is no way you could keep the resource tokens under control given the number of cards being revealed from the encounter deck, especially as half of them seem to surge or cause more cards to be drawn in other ways. Maybe you could allow each player to exhuast a hero to remove tokens.
2. Beorn was always the target of the treachery card "fog and melancholy", but since he cannot have attachments we played it that he became exhausted and then the condition was discarded. I'm not sure this is what you'd indended.
3. All the enemies have at least 4 attack, this seems a little harsh, the scenario may work better if you drop the attack value of the branches to 3
4. I suspect the the proportion of cards with shadow effects could be too high. As it stands it feels like you really need to get a burning brand into play in order to succeed.
5. Quest stage 3b was over in the blink of an eye and given that the Ents are suppoed to be deliberating for ages I think you could increase the quest total of this stage to make it last longer.
6. The final stage of the quest felt like a slight anti-climax. We were able to block and then kill Amroth on the first turn he appeared. If there was a requirement to quest for say 4 on this stage we would have had to deal with the troll and huorn that were also in play in some sense too.
Thanks for all the effort you put into the quest and I really appreciate the OCTGN download, it makes it far more accessible. Great work.