Greetings! I enjoy the podcast. I play under Magni on OCTGN and I was thinking about our game tonight, and the podcast. I have always felt Sith has a bit of a boost over the other decks but i really dont think its "Sith" that are to blame, i simply think its vader. And when i really got thinking about it i realized that almost no LS cards have passive effects that dramatically help them build more consistent combos or at all. Vader, the Emp, and Moff Tark all have passive effects that are game changing and exert no cost on the DS player allowing them to have a big advantage, a solid card to commit to the force, and no risk of death EXCEPT, rebel assault, han/luke, deflection, and blaster cannons.
The fact that Vader has 2/4 force chokes base, at 0 cost that are magnified into by limited rebel assaults by a passive ability that does not even exhaust him allowing him to throw down essentially a limited rebel assault once per turn with no cost is what seems out of balance when i have so few options to obsorb that damage (maybe if i could place it like the cannons it would not seem so powerful).
LS does have some big tempo change cards, like a new hope but they are forced into pods that in this current meta seem awkward and innifective. Vader is an all in one combo pod, he comes with the cards you need to make him really effective.
I think the biggest problem cards in the game sofar are simply free damage cards, cards with no cost that destroy the tempo of the game. I mentioned Valar to you tonight and my desire for it in SW, but I gotta go back on that statement. Sith and Imperial Weeny decks are not a big problem at all and are both fun to play and play agenst, but with just 1 card vader on the table the game changes and it is impossible to break through the weeny wall, he simply exerts to much control for a card that does not need to engage to be effective.
As a whole, vader allows you to put him down, do nothing and continue playing as normal it does take skill and if you pull a bad hand it can go south - but if you get him out at the right time, and just time your events to 1 per turn and you will display a signifcant dominance over the games tempo, the more i think about it, it just seems so odd to me that there are so few passive efects for the LS, nothing i can play that i dont have to risk loosing to take effect. In conclusion i think this will begin to mitigate as soon as the hoth cycle starts - decks will gain or loose advantages for using hoth objectives, and the Rebels get that wonderful 0 cost +3 health enhancement! Yoda with 5 HP might not be so weak.