I recently bought the core set, and so far I've been thoroughly enjoying it. I do, however, want to make sure I understand the rules correctly so that I'm playing out all the phases correctly.
I'd like to first ask some general rules questions followed by card specific questions.
1. Regarding the quest phase, if I chose not to commit any characters, does "staging" still occur, or does that only happen if I commit characters?
2. When I choose to defend with a hero or ally, and assuming he survives the attack, does he then counterattack, dealing his damage in return? The rulebook seems pretty clear in that Defending with a hero/ally is only to act as a meat shield, so to speak, and that actually damage dealing is done on the seperate player attack phase. Mechanically I see why this is done, but logically I find it annoying. Am I correct?
3. With snowbourn scout's ability, I'm assuming it can only place a progress token on an ACTIVE location. Since the card doesn't actually state that it needs to be active, but could be in the staging area, I've been wondering if it that can be the case. While I agree that logically it doesn't make sense to place progress tokens on a staged quest since it wouldn't normally receive them for overcoming the commitment via willpower. A little specificity in the card wouldn't have hurt I think :/
4. Brok Ironfists reponse ability: This response puts him into play when a dwarf dies, but does it do so ignoring his resource cost? Most card games I've played (outside of FFG's--L5r and Magic) will specifically state that. What makes me skeptical that it MIGHT place him into play for free is that it seems an otherwise useless ability. If you are required to pay for him in full that means you would have most likely been in possession of those resources at the start of the round. Putting him into play after the fact doesn't seem to have any real benefit that I can foresee. If he does, indeed, come into play for free given that rather uncommon condition (which further makes sense he would be free… being how serious it is to lose a hero), then I see it as being infinitely more useful. What am I missing here? Is this another case of a card that could have used a more detailed description?