I have two players who have 15 Criminal obligation, I have been trying to work all my players Obligations into my story and give them a chance to reduce their Obligations.
But I am having trouble thinking of good ways to reduce the Criminal Obligation besides having them surve time in an Imperial Prison or doing work for the Empire to make up for their crimes.
Anyone else have any good ideas that I might be able to work into my story?
Currently my players have 85 Obligation so want to get that down so that they can take on new ones without having to worry about breaking 100.
I think a part of this depends on why that PC has the Criminal Obligation.
Do they have a Criminal history? Are they deeply tied to a Criminal organization, either actively or in the past?
If it's a case of criminal history, the PC could opt to perform certain acts that go counter to their criminal past. To use a recent media example, Black Widow of the Avengers film working for SHIELD due to having "a lot of red in her ledger." So maybe instead of serving time in prison, the PC could be doing more altruistic work to help the sorts of people they once preyed upon. Obviously this shouldn't be too easy, and should require a major event to warrent a reduction in their Obligation, but it is an option to keep in mind.
If the Obligation is tied to an organization, perhaps the PC takes actions that directly harm the organization or seriously derail some of their bigger schemes, again as a way of "balancing the books," even if only on a personal level. Consider the show Leverage, featuring a bunch of crooks who do crime for (mostly) heroic/noble reasons.
Or, perhaps the PC is "attached" to an organization that's not directly tied to the Empire as a kind of "work-release" program. If you're running a heroic game where the PCs are agents of good, perhaps this organization is a front for the local Rebel Alliance faction.
Just spitballing a couple ideas.