Heretic: The Changing Way
A Tales From The Foundling Frontier Game
I’m currently looking for a few players (3-5) to join this new game.
The characters will recently arrived “mercenaries” to the notorious Tzeentch-focused Cabal of the Sixty Six; a powerful separatist faction established by the renegade Rogue Trader Zonia Rex within the newly founded Foundling Frontier. Whether they are there from loyalty to the Changer of Ways, a desire for glory or simple bloodlust is up to you.
This game will start a Rank 1 and there is limited availability for a couple of the human classes, but otherwise it’s largely unrestricted.
While the mission itself is set, players are welcome to deal with the situations they are presented with in any way they please; this mission will be a sandbox you can engage with however you like.
This game is being played as part of a much larger meta-story, which you can read about below and on the forum. If you’re not interested in all that, however, you’re more than welcome to join us all the same – despite being connected to a larger story this game is stand alone.
Over the last two years – and two distinct games – I’ve been writing and GMing an epically scaled Rogue Trader game (originally unnamed but more recently called The Black Expanse).
Beginning rather humbly as a simple multi-ship game it has since become a massive campaign of conquest, intrigue and dark heretical works. With over two years of actual, real gameplay and more than twenty fully fleshed out recurring non-player characters the game has most definitely grown far too big for its boots. As such, I’ve been working with one of my players (who’s been with me since the start) to revolutionise my complex setting.
This “new” game – Tales From The Foundling Frontier – forms the second sequel to my huge story, but will not be limited to a single setting (FFG product line). Rather, it will be told using the “novel” style; think of something like The Wire, Durarara or Pulp Fiction where a number of only slightly related characters, situations and points of view fit together to tell a complete story – in this case, the story of the Foundling Frontier (the renamed Foundling Worlds, currently in the process of being pacified by a small crusade).
Simply put; each game system here will be represented as its own individual game with completely different characters, themes and objectives all of which contribute to a wider story. These games will be played consecutively – rather than simultaneously – and players will have the chance to have a different character in every sort of story (or just the ones they like, taking a break when their game is on hiatus or perhaps running small side stories until we return to that game).
Heretic: The Changing Way is the story told from the villains side and you can expect it to be brutal and dark, with little in the way of humour and nothing in the way of mercy. Amongst my regular players I’m considered a ruthless GM who punishes any foolish misstep; and you can expect that to be dialled up to elven in this game. Even if you’re not interested in the big meta-story, I’m sure you’ll have some fun with it.