As I am looking through my book, I find that, like all of the other games, OW has a "get stuff you don't already have" mechanic, in this case, Logistics Tests. I was wondering if anyone more knowledgeable than myself would be so kind as to do some examples, maybe a little clearer than the book did (seeing as I am asking AFTER reading the book's entry)?
Were I to be playing Only War, and my GM wasn't disallowing things (it happens), I would most likely see myself as a Cadian Psyker. Say my character, Savant Militant Mikhael Alexikov (needed something seemingly appropriate for rank) and his unit have done rather well for themselves, fighting Orks on Kulth. He has climbed to PR 5, and is rather terrifying with his psychic powers, but fighting Orks for so long has taught him, among other things, that Orks tend to get close, and then they hurt more. Wanting to fortify himself against such a threat, I decide to try and acquire a Force Staff for him; his psy-power is rather high, making the weapon seemingly appropriate, and as melee weapons go, for a PR 5 Psyker, there aren't likely too many better choices. However, I don't know "who he'd inquire with", as the rules describe, nor what other stuff might work in, to make this acquisition at all likely to succeed. Any run through of how this test, or similar ones, might run, would be very much appreciated. Thanks.