I would say no, but I would have to confess to being at least partly wrong. Numerous things are absent, because they'll flesh out a later book, and would have made this one a robust, Pathfinder+, beat something to death with it tome of a book, and as much as I whined about the absence of Jedi, on the beta forum, I can appreciate them, at least in my opinion, taking the most powerful, potentially unbalancing part of the system, setting it aside, and saying lets make everything else EVERYONE will need to make this game work actually work, first, and once the structure is stable, add the Jedi Tower to the castle proper. It also gives them considerably more time to shape things, without us all waiting two years for any book, and gives Disney the chance to Pac-Man the whole EU part of Star Wars, wipe away the crumbs and implement its own "what comes after Episode 6" plan, and let that book relect it, instead of the material we all already know.
It does have ruimentary Force powers, and you CAN make them a biit better than rudimentary, if you wish. The power to use it is capped at 2, minus GM fiat, and the lightsaber, while still a rather wonderful cheese pole, is both rather difficult to use properly (only Untrained, unless your GM says otherwise), and even more difficult to acquire, so you may want to emulate a more Kyle Katarn-esque Force-wielder, who has the Force, but keeps it as a last resort, and focuses more on the tried and true, and much safer to display in public, humble blaster, rather than some fancy, ancient weapon, in a age where melee is quaint, and Indiana Jones will just shoot you, after you do your little exhibition.
There aren't many active Jedi in the era, so finding another to learn from, if you would wish to, is highly unlikely.
Thankfully, in a few years, the setting will broaden, and one might be able to more easily play in other times and locations, and the Force will again wax strong, but till then, it's doable, but you might want to focus on something else, or something in-between.