My players requested that I come up with a system to add a little more crunch to the aspects of owning and operating a starship. They wanted to run a more "Firefly" slanted story where they are always against the wall trying to "Keep Flyin". I put this little guide together to help me keep things consistent. It's still missing the aspects of fit and provisioning the ship, but I wanted to get this into the wild so you all could take a look at it.
Comments and suggestions are most welcome