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Any word on future supplements?


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#1 Hank

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Posted 11 January 2013 - 01:34 PM

So I got this game when it first came out and grabbed a copy of The Horned Rat before my flgs had even taken it out of the shipping box. So does anyone know if/when FFG is going to make the next supplement?


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#2 fanlages

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Posted 17 January 2013 - 07:17 AM

Hank said:

So I got this game when it first came out and grabbed a copy of The Horned Rat before my flgs had even taken it out of the shipping box. So does anyone know if/when FFG is going to make the next supplement?

 

I've just made my account so I could ask this one question u've done. I simpy LOVE this game and another expansion is a MUST HAVE imho. Please, make this happen… 


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#3 nunez24carlos

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Posted 18 January 2013 - 12:34 PM

Nothing has been announced but it would be a great addition to an already amazing game



#4 TooNu

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Posted 28 January 2013 - 11:41 PM

It would be nice yes, but the board can already become blocked up with tokens and daemons. I'd imagine that an expansion should include a board extension, or perhaps just a new exapansion containing one other race with gods…say..the orcs!


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#5 loken14

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Posted 03 February 2013 - 02:31 PM

or the lizardmen idk i no they have their gods and i think it would be an interesting mechanic


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#6 Wincent

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Posted 06 February 2013 - 07:25 PM

I doubt lizardman - they're on the "good" side of warhammer (if such a thing as "good side" exist). Maybe Chaos Dwarfs? They've got some love by Tamurkhan. Taking into account their destructive nature they may be given powers to clean the board from token floods;).


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#7 PsiLAN

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Posted 11 February 2013 - 10:35 PM

TooNu said:

It would be nice yes, but the board can already become blocked up with tokens and daemons. I'd imagine that an expansion should include a board extension, or perhaps just a new exapansion containing one other race with gods…say..the orcs!

TooNu said:

It would be nice yes, but the board can already become blocked up with tokens and daemons. I'd imagine that an expansion should include a board extension, or perhaps just a new exapansion containing one other race with gods…say..the orcs!

In my group we've always think about undeads, but orcs would be a suitable choice too ^^ 

On the other side, a Sigmar faction that plays against all gods and uses the map in their advantage could be a good idea too.


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#8 SolennelBern

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Posted 04 July 2013 - 08:12 AM

Undead!!!!!!!!!!



#9 fanlages

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Posted 07 August 2013 - 06:20 AM

FFS! FANTASY FLIGHT!!!! I NEED AN EXPANSION!



#10 Prepare for War

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Posted 11 September 2013 - 11:53 AM

I'd be amazed if this game saw any further support. FFG is pushing out new products fast, and CITOW has moved down in their in-box adverts booklet to a small advert rather than a full page one. Just look at these fora as well - I've been back here every week to check if there's any new posts, and there's no buzz going on at all.

 

Even though this is FFGs best game, IMHO, I think they're done with it.


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#11 vandimar77

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Posted 11 February 2014 - 05:52 AM

If they were going to make another supplement (which I agree is unlikely) I wouldn't want another race. I think that five players is probably as many as this game would comfortably accomodate and aside from (maybe) Chaos Dwarves I can't really see another race that would be particularly appropriate as a faction. And even they are dicey because I can't really see them doing the whole infiltration thing. What you could do - and I'm hoping that someone in development at FFG might read this and think it a good idea ;) - is give every faction the option of bringing out a specific chaos champion. The champion could be brought into play through an upgrade card and moved during the summoning phase. Champions could move a certain distance on the board (varied on champion) for no power, but could only move once a turn and have to travel from one adjacent region to the next (no summoning them across the board). In most ways champions would be considered models, with a power and toughness, but they would also have unique abilities (a Khorne champion might allow battle dice rerolls in a battle he is involved in for example, or a Tzeentch champion might provide extra power points).

 

If a champion was "killed" he would be wounded instead, and be unable to move in the next summoning phase. Also, champions could receive two or three reward cards through fulfilling certain game criteria (being involved in battles where enemy models are killed or spreading a certain amount of corruptions depending on patron power). Maybe they could have their own area specific quests. Just an idea, but I think it would add some extra depth to the game for those who want it.


Edited by vandimar77, 11 February 2014 - 06:01 AM.

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#12 Prepare for War

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Posted 10 March 2014 - 11:23 AM

I'd like to see the Old World fighting back a little harder, perhaps with some mechanic other than old world cards feeding into this. Not a player controlled Old World, but rather just some of difficulty-increase expansion, to give the Old World a fighting chance. I'd like to see little figurines representing Old World defenders of various sorts, having different effects on the game, and varying rewards to the Gods that take them out of the game.

 

Thinking over it, I think over many many games our group has never once seen the Old World win. We came within one turn of it just once, in a game where we got several of the higher difficulty new Old World cards from Horned Rat turning up, as well as the one that just flips a new Old World card immediately, but that was also a 3 player game with Khorne AND the Horned Rat stomping around, and one that was eventually won on dial victory with not a single region ruined.



#13 NidoKing

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Posted 20 March 2014 - 04:53 PM

This game is one of the games that needs an expansion (new  content) the least of any game I've played. Even the expansion that already exists (Horned Rat) didn't attempt to truly expand the game that much outside of the new faction, instead creating an "alternate universe" set of cards. That's because the game system itself doesn't really need additions.

 

A rebalancing of some of the cards from both the base game and the expansion might be cool though



#14 Prepare for War

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Posted 21 March 2014 - 12:11 PM

I can't help but agree that this is a complete game experience as it stands. I don't think it needs an expansion either.

 

On the other hand, I'd still buy any expansion FFG cares to put out!


Edited by Prepare for War, 21 March 2014 - 12:11 PM.


#15 dianaversace1

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Posted 23 April 2014 - 02:13 PM

Our gaming group would have liked to see the old world try to put a good defence against the Chaos players. we feel the old world defence in the game is nothing but just slowing the pace of the game down because 95% of the time the old world loses the battle.



#16 fanlages

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Posted 08 May 2014 - 11:17 AM

If a champion was "killed" he would be wounded instead, and be unable to move in the next summoning phase. Also, champions could receive two or three reward cards through fulfilling certain game criteria (being involved in battles where enemy models are killed or spreading a certain amount of corruptions depending on patron power). Maybe they could have their own area specific quests. Just an idea, but I think it would add some extra depth to the game for those who want it.

 

 

I'd like to see the Old World fighting back a little harder, perhaps with some mechanic other than old world cards feeding into this. Not a player controlled Old World, but rather just some of difficulty-increase expansion, to give the Old World a fighting chance. I'd like to see little figurines representing Old World defenders of various sorts, having different effects on the game, and varying rewards to the Gods that take them out of the game.

 

Thinking over it, I think over many many games our group has never once seen the Old World win. We came within one turn of it just once, in a game where we got several of the higher difficulty new Old World cards from Horned Rat turning up, as well as the one that just flips a new Old World card immediately, but that was also a 3 player game with Khorne AND the Horned Rat stomping around, and one that was eventually won on dial victory with not a single region ruined.

 

That's it! I think this game doesn't need more content, it DESERVES more content.
This was the second game I bought and after several pickups it still feels like back then.
So please FFG, give it a try!


Edited by fanlages, 08 May 2014 - 11:18 AM.


#17 Prepare for War

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Posted 16 July 2014 - 11:53 AM

Aside from LCGs, this is the FFG game our group has played more than any other.

 

Its also the game that feels the most strategic, the most skill based and exciting. No other game gets us so immersed (on a gamist level) as this one does, and 70+ games in we're still finding new strategies and tricks.

 

No other asymmetrical game has ever been so well crafted by a modern day company, IMHO.

 

So if anyone in FFG is reading this, please be aware that you have devoted fans who will buy more for this game.



#18 booored

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Posted 21 July 2014 - 11:53 PM

This game is done. It is perfect. It needs NO expansions. The Horned Rat was arguably a bad idea. When a game is this good,m this balanced and this awesome it doesn't need expansions. Why ruin it.

 

Instead of an expansion I would l8ike to see a Deluxe Edition. Larger board, bigger figures (decent style quality) and nothing else changed.


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#19 Prepare for War

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Posted 28 July 2014 - 05:17 AM

Horned Rat expansion a bad idea?

 

I dispute that, I really do. The four chaos gods had terrible balance with just the original game in: Khorne was badly underpowered (save for those first few games where nobody knows what they're doing) and the Upgrades for each god were generally no-brainer choices.

 

With the expansion in, the balance is much better (though Nurgle does need that bonus dial advance on first advance house rule to bring him up to scratch), there's no "right" upgrade choice for any god, and every god plays much more in a way that feels thematic and strategic. I honestly have found there's no going back once the expansion in.

 

As to the Horned Rat himself, he works best in a 5 player game, is still balanced for a 4 player game (though everyone has to adjust their strategies accordingly) and is best left out of a 3 player game.

 

I would, however, be very keen on the deluxe edition you speak of. I'd love to see the "flayed skin" map abandoned and replaced with one that looks more like the Old World, with lush forest regions, rising mountains, and the like. Also, I'd love to see the ruination cards replaced with tiles that can be placed over the existing regions to show a change in artwork with the region becoming all chaosified!

 

A change in figures would be very welcome too: FFG's sculpting skills seem to have improved a great deal in the last few years, and it'd be great to see these reapplied. Likewise, it'd be fantastic to see Chaos Cards that are playing card sized, that have art on them, and which are templated better with rules query answers made obvious from the card.

I'd like the rules reviewed too, with a distinction between placing, moving and summoning put into the rules. Have greyseer say "Place up to 2 Skaven Cultists in this region when you play this card", for example, which'd be a different effect to now. but much clearer.

 

Also, replace the dials with 4 + 1 parallel tracks which you move your advancement slider up, so it is transparent and obvious what is coming, and how far someone is from victory. Even now I find myself reminding other players that Slaanesh has the shortest dial track, so normally only needs a single double advance to secure a dial victory.



#20 fanlages

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Posted 20 August 2014 - 06:08 PM

I love the idea of a Deluxe Edition!
However, as I mentioned before, I think this game DESERVES more content... It doens't need to be another exp/race.. maybe a few more chaos cards? Or a different board!? I don't know... What I do know is how awesome this game is...
I won't let this thread die! :P

Cheers! 






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