I wonder, how do you handle distributing experience points to your players? I find it difficult to follow written adventure XP by the book since most adventures run shorter/longer than written, or hand other tangents involved.
What we have done so far is give 1 XP per session, and 2 XP for the finale of the adventure.
How do you handle it? Do you think this is too little? Too much?
Given that most adventures are 3-5 sessions long, that would require a tremendous amount of adventuring to reach Tier 3 or greater.