Jump to content



Photo

Credit and Item rewards


  • Please log in to reply
6 replies to this topic

#1 Cancid

Cancid

    Member

  • Members
  • 5 posts

Posted 10 January 2013 - 12:03 PM

Im running my first adventure this weekend. I was curious, the book addressed xp rewards but not credit/item rewards per session. Any suggestions on how much income players should be getting?



#2 Donovan Morningfire

Donovan Morningfire

    Looking for a saint? Look elsewhere.

  • Members
  • 4,269 posts

Posted 10 January 2013 - 12:27 PM

That's going to vary depending on what sort of jobs they take.

Something that's not too difficult or risky is probably going to pay very little, but a high-risk job is going to have a much bigger payday at the end of the run.

If you have access to it, Scum & Villainy for the Saga Edition version of WotC's Star Wars RPG line has a great little section regarding the kind of "fringe" jobs that your average EotE party are likely to come across, giving suggestions not only on how much the party might earn, but also various complications to the job in question.

Hopefully something in a similar vein could be included in the final version of the EotE corebook, as it'd be a handy resource.

Baring that, I'd say an average pay-out of 250 credits per PC for an "easy job" (one that on the surfac doesn't entail a high degree of risk) would be a decent starting point, and build from there, doubling, tripling, or even quadrupling that amount depending on the hazards involved, or at least the hazards the person offering the job is aware of and willing to make the PCs aware of.


Dono's Gaming & Etc Blog - http://jedimorningfire.blogspot.com/

"You worry about those drink vouchers, I'll worry about that bar tab!"


#3 Cancid

Cancid

    Member

  • Members
  • 5 posts

Posted 10 January 2013 - 12:39 PM

As a base point, Long Arm of the Hutt awards 10,000 credits to the players at the end of the adventure, and they could accumulate maybe 2,000 more up to that. Now they if we say Long Arm of the Hutt takes 3 sessions, among 4 players, thats 1000 credits per player per session, do you think this is a good average, varying depending on difficulty?



#4 Donovan Morningfire

Donovan Morningfire

    Looking for a saint? Look elsewhere.

  • Members
  • 4,269 posts

Posted 10 January 2013 - 01:18 PM

I'd say Long Arm of the Hutt is an unusual case, and would be an example of a "very high risk" scenario (you are after all going up against a Hutt).

It'd be the real-world equivalent of getting a year's pay for a single week's worth of work.

Characters generally shouldn't be swimming in credits; enough to replace consumables such as grenades or stimpacks on a semi-regular basis, but not so much they can buy and trick-out a high-end weapon without batting an eye.


Dono's Gaming & Etc Blog - http://jedimorningfire.blogspot.com/

"You worry about those drink vouchers, I'll worry about that bar tab!"


#5 Cancid

Cancid

    Member

  • Members
  • 5 posts

Posted 10 January 2013 - 01:36 PM

Alright, thanks man, this really gives me a much-needed idea on rewards, and I think itll help me run my adventures more smoothly! I hope they add a section in the finalized rulebook! 



#6 aramis

aramis

    Member

  • Members
  • 996 posts

Posted 11 January 2013 - 08:58 AM

Cancid said:

As a base point, Long Arm of the Hutt awards 10,000 credits to the players at the end of the adventure, and they could accumulate maybe 2,000 more up to that. Now they if we say Long Arm of the Hutt takes 3 sessions, among 4 players, thats 1000 credits per player per session, do you think this is a good average, varying depending on difficulty?

There's Cr2250 in loot in just the first chapter of LAOTH. Not counting the certain unpleasant bits, nor loot from the stormtroopers and/or droids and/or Trex in the beginner adventure.

My players engaged in KTAATTS play… they have loot to sell. Armor to repaint.



#7 Droma

Droma

    Member

  • Members
  • 199 posts

Posted 17 January 2013 - 11:54 AM

Im pretty sure XP will end up playing a bigger factor in how good the pc's are compared to gear anyway. Even with a starting brawn of five and superior heavy battle armor their soak is only 8. Anything that isn't a pistol will still do damage and even pistols will do damage if you're landing crits or get enough successes.

That's only in personal combat, their starship could still royally suck and leave them trying to float home.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS