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Two New Squads (Rebel and Imperial) inc wave 2 ships


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#1 Englishpete

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Posted 09 January 2013 - 06:57 AM

I am relatively new to the game and am trying a new squad layout.

Thoughts on both squads welcomed.

Total Rebel Squad Points: 100

Pilot: Red Squadron Pilot 1
X-Wing (23)

Upgrades: R2-D2 (4)


Pilot: Chewbacca
YT-1300 (42)

Upgrades: Engine Upgrade (4), Millenium Falcon (1), Nien Nunb (1), Gunner (5)

 
Pilot: Green Squadron Pilot 1
A-Wing (19)

Upgrades:Veteran Instincts (1)

 

Total Imperial Squad Points: 100

Pilot: Darth Vader
Tie Advanced x1 (29)

Upgrades: Marksmanship (3)

 
Pilot: Academy Pilot 1
Tie Fighter (12)

Upgrades: 


Pilot: Academy Pilot 2
Tie Fighter (12)

Upgrades:

 


Pilot: Academy Pilot 3
Upgrades: 


Pilot: Academy Pilot 4
Tie Fighter (12)

Upgrades:

 


Pilot: Avenger Squadron Pilot 1
Tie Interceptor (20)

Upgrades:


To every man upon this Earth Death cometh soon or late. And how can a man die better than facing fearful odds, for the ashes of his fathers, and the temples of his Gods?
(Horatius: Captain of the Gate)


#2 Parakitor

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Posted 09 January 2013 - 02:50 PM

I have no experience with the YT-1300 or the A-wing, so I can't comment on your Rebel list.

But for your Imperial list I would drop Marksmanship and give Vader Swarm Tactics instead. With only two attack dice you don't have great chance of getting a focus result, so it's nice to take the Focus action to have it stick around for defense if you don't use it on attack. With four Academy Pilots zipping around, Vader is bound to be in range1 of one of them, so he can boost them to attack at skill 9 in the combat phase.

Or you could give him Squad Leader.  Vader could give one of his actions to an academy pilot that rammed another ship so he isn't totally defenseless, or give them an extra Barrel Roll/Boost after the opponents have moved to get in a better firing position.


"That starship won't fly, Bastila."





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