Mike J said:
I don't agree with that at all. Each miniature in the unit can choose which action to take. The Medic can use Medic, the Mechanic can use Mechanic, and the rest can choose to Attack. Actually, this is how I see those command units used most frequently. They move, the Medic removes suppression from a nearby unit, the Mechanic removes blind from a nearby vehicle and the other guys take a pot shot hoping to cause suppression.
This is a very interesting way to look at a special action order.
Please note that page 33 of the core rulebook states under Actions: Some units have additional special actions they may take instead of the standard Move and Attack actions. This would indicate that the rest of the unit could not Attack.
I have to agree with Mattador Actual. The text for both Medic and Mechanic abilities say the Unit can take a special Heal or Mechanic action. It does not say the miniature takes the order. Additionally, a unit may not shoot while performing a Reload action at the same time as far as I know.
How do you support your interpretation within the rules? Please be specific. If you're right, and I hope you are, I would have to sell this to my whole group.
Right now, our group plays it as the rules are written. Its the entire unit taking the medic action etc. At one point, we were allowing these special actions to also be used as orders, but we no longer do that as our group is getting bigger and bigger which means, we get more and more rulesy.
However, we all think it is a terrible rule. For the most part, the value you get from for example a medic order is not enough to warrant using it half the time. If the entire unit has to use the Medic order, I still only roll on bleeping die and have a 33% chance of success. If the entire unit attacks, they can use all their respective weapons and dice. I begrudgingly accept the rules as written, but think they are a travesty to an otherwsie wonderful game.
I also think they SHOULD be allowed to be used as orders, and also some sort of mechanic to allow the special actions to be sustained. Akin to if you make a sustained medic action (AKA forfeit the normal two actions and make one concentrated action, like march or sustained attack) the odds of success should go up. Like succeed on black vice succeed on a hit.
All that said, the rules as written don't state all that. You can infer it from examples like above (Pg 33 in the core rule book) but the RULES state that it is the unit that makes the action etc.