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#1 ironman

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Posted 03 January 2013 - 11:52 PM

Is there a dice modifier for your to hit roll for melee combat based on how good your opponent is? From what I read it just says 2 purple dice, but if your opponent was a lightsaber specialist or a big nasty wookie pit fighter would there not be some other dice to roll?



#2 Eruletho

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Posted 04 January 2013 - 12:53 AM

GM characters have the adversary talent, which increases the difficulty to hit them. There are a couple talents that increase your melee defense, which gives anyone attempting to whack you a setback die for each rank you have.

I imagine in Force and Destiny there will be a whole slew of new stuff for melee combat (since that is the big book of Jedi) and hope that they expand on it in Age of Rebellion, but since this game is more about sneaking and hiding than fighting, it prefers you to fight like a scoundrel.



#3 Demonic Devill

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Posted 04 January 2013 - 06:12 AM

I should think there will be a few direct combat encounters, excluding the space fights, in futere modules/adventures. I think theres at least one in the Mos Shuta Adventure and a few in the Long Arm of the Hutt Adventure, again excluding space fights.

 



#4 Donovan Morningfire

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Posted 04 January 2013 - 11:13 AM

ironman said:

Is there a dice modifier for your to hit roll for melee combat based on how good your opponent is? From what I read it just says 2 purple dice, but if your opponent was a lightsaber specialist or a big nasty wookie pit fighter would there not be some other dice to roll?

Much like Eruletho mentioned, the primary means to modifiy what the difficulty of a melee attack against an NPC will be is via the Adversary talent, something that was introduced via the Weekly Updates for the EotE Beta.  Against a PC, there are various defensive talents as well as the option to adopt a defensive stance, giving the PC and anyone that attacks the PC with a melee attack a setback die when they roll.

There's also setback and boost dice generated as the result of Threats and Advantages from prior rolls; in fact, one of the most common ways of spending Advantages that I've seen is for PCs to give one or more of their allies a boost die to their next attack roll, particularly if they don't have enough Advantage to generate a Critical Hit or simply didn't score a hit in the first place.

However, if the GM feels the terrain or circumstances favor one combatant over the other, they could certainly upgrade the difficulty of the disadvantaged opponent's attacks or simply add a setback die to reflect the less-than-favorable conditions.


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