Jump to content


General Guidelines for Deck Composition

  • Please log in to reply
1 reply to this topic

#1 BrooklynMike



  • Members
  • 272 posts

Posted 02 January 2013 - 06:05 AM

Are there general guidelines for deck building in terms of how many of each type of card to include? For example, MtG suggests so-many lands , so-many characters etc in a deck. Are there similar suggestions for WHI to get started with?

#2 Magehammer



  • Members
  • 35 posts

Posted 06 January 2013 - 04:01 AM

A quick look at deckbox.org or at the tournament decks will reveal that builds really depend on the strategies you are interested in exploring. For instance the current world champion used a deck with only 6 units because he was relying on a potent combo to win.

Past decks seem to have at least 20 units with most running 20+ without exceeding 24 or so. 

Many in the past have excluded quest cards, but recent developments in the meta game have people reconsidering them. 

At my gaming table, we don't  delve into deck construction but play a version where we take a faction, blindly shuffle in 23 units, 7 support, 8 tactics, 2 quests, and 10 Order or Destruction or neutral Neutral cards. This seems to work well and allows us to play pretty balanced decks that explore all the cards in my collection. 

Hope that helps.

  • Wytefang likes this

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS