TCBC Freak said:
I think I'd go the other way. Here's part of the reason why, either Hit and damage are connected or they arn't. I've seen many threads that say that Luke as an upgrade on the Falcon lets you re-roll your dice (cost 7, Rebel Only, After you perform an attack that does not hit, immediately perform a primary weapon attack. You may change 1 Focus result into a Hit result. You cannot perform another attack this round) people have been saying that even if you rolled a "hit" mark but the enemy evaded thus doing no damage you get to re-roll; thus making "hit" as a rule linked to damage. Therefor if you take damage you are hit, if you didn't take damage (despite rolling a Hit on the dice) you didn't "hit." This is strang to me because when you target lock you re-roll dice that miss and didn't "hit" before damage thus making it not tied to damage (you can't spend a target lock to re-roll after an enemy evades because now you've "missed," can you?). So you need to sit down with your other players and make a rulling until the FAQ comes out, is a Hit tied to damage.
Because to now say that a ship with stealth isn't "hit" because it wasn't the target seems a little hypocritical and trying to have two rules that are opposite work for you despite the fact that you then make them contradictory in how they define Hit. Is a Hit tied to damage or not? If no then you are not hit by splash damage and thus don't lose stealth, however, then Luke cannot re-roll if a dice rolled a hit (or crit) mark on the dice even if it was evaded. If yes Hit is tied to damage then you lose stealth and Luke can re-roll those dice that are rolled as hit marks but are evaded.
You seem to be missing the important thing: the definition of "Hit" from the rules, pg 12:
"During this step, players compare their dice results
to determine whether the defender was hit.
To determine whether the defender was hit, compare
the number of [evade], [hit], and [critical hit] results in the common
area. For each [evade] result, cancel (remove) one [hit] or [critical hit]
result from the attack roll. All [hit] results must be
canceled before any [critical hit] results may be canceled.
If there is at least one uncanceled [hit] or [critical hit] result
remaining, the defender is considered hit (see page
13). If all [hit] and [critical hit] result are canceled, the attack
misses and the defender does not suffer any damage."
That is why Luke can be used to get a 2nd attack even if the first attack roll contained [hit] or [critical hit] dice results. If they were canceled, then the attack is considered to have missed, not hit. Similarly, taking splash damage from Assault Missile does not meet the definition of being hit as the ships taking the splash damage were not the defender.
Edit: in rereading your post, I think I see where your confusion is coming from. Dice do not "hit" or "miss." Thus, your statement about using target lock to reroll dice that didn't "hit" before damage is off base. The attack itself can hit or miss, but each die just has a result of [hit symbol], [critical hit symbol], [focus symbol], or [blank]. Being Hit is indeed tied to damage, in that being hit causes damage. However, not all damage is the result of being hit (damage can also come from obstacles, some critical hit cards, the upcoming Daredevil Elite Pilot Talent, and the Assault Missile splash damage, for a few examples). This is a perfectly logically consistent statement and not at all hypocritical as you try to suggest, along the same lines that all labrador retrievers are dogs, but not all dogs are labrador retrievers.